Forum Replies Created

  • Karim Cherif

    February 21, 2011 at 3:37 pm in reply to: Cloner/Rigid Body not falling to my floor

    Hi Adam
    Thanks for that. I couldn’t find “Moving Mesh” I have R11.5 – is there a workaround?

  • Karim Cherif

    March 26, 2010 at 4:08 pm in reply to: Character Animation: Flash or AE

    Yeah I notice the IK in AE is under-developed… sadly. Perhaps CS5 😉
    Until then Flash will have to do.

    Are there any good books on that?

    Karim Cherif
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  • Karim Cherif

    January 29, 2010 at 4:56 pm in reply to: Stacks of paper blows away by wind

    Thank you so much!!
    I think it will help a lot of people!

    🙂

    Karim Cherif
    ————

  • Karim Cherif

    February 24, 2009 at 8:24 am in reply to: Sync to music

    Thanks for that! Now I can kinda understand what I’m supposed to be doing! 🙂

  • Karim Cherif

    January 5, 2009 at 12:16 pm in reply to: Calculate angle between Object and Camera in 3D
    //check to see if it is facing the camera if so then:
    if (toCompVec([0, 0, 1])[2] > 0 ) {
    startFade = 500; // Start fade 500 pixels from camera.
    endFade = 1500;  // End fade 1500 pixels from camera.
    try{ // Check whether there's a camera.
    C = thisComp.activeCamera.toWorld([0,0,0]);
    }catch(err){ // No camera, so assume 50mm.
    w = thisComp.width * thisComp.pixelAspect;
    z = (w/2)/Math.tan(degreesToRadians(19.799));
    C = [0,0,-z];
    }
    P = toWorld(anchorPoint);
    d = length(C,P);
    //change the opacity value
    linear(d,startFade,endFade,100,0)
    }
    //if the object is not facing the camera than it is invisible
     else 0;

    I found snippets of code here and there. It is getting to work a bit. The only help I would need is to change/add the degrees it is facing away from the camera. I quite like that it changes the further it is from the camera. But how could I change the code so that it takes the degrees it faces away from the camera into account?

    I put this code in the Opacity of the Layer.

    Karim Cherif
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  • Karim Cherif

    July 9, 2008 at 8:00 am in reply to: Long Project

    Hi Mark,
    I would not recommend using AE for such long projects. Even for short projects like 5 minutes, don’t even go there… unless it is one long piece of animation.

    I would probably do a storyboard first, load that in PPro or FCP time everything (roughly)and start working in AE, and as soon as you have finished animation part, replace the parts of the storyboard.

    This way you can keep track of what is needed to be done, and avoid long render times.

    Good luck.

    K.

  • Karim Cherif

    July 9, 2008 at 7:54 am in reply to: Removing background color

    Well if you import it as PNG ist the image already transparent? Why would you need to key it?

    You could also try to leave it as a Photoshop document in a seperate layer, and import that. It will import all the PS layers as AE layers.

    K.

  • Karim Cherif

    June 21, 2008 at 4:09 pm in reply to: EDL from FCP -> AE CS3

    In Case anyone wants to know later on… I found this script that does what I wanted. And it is free. You just need to export XML from FCP.

    And install this script in the AE\Scripts folder:
    https://www.popcornisland.com/downloads

    Hope this helps you guys.

  • Karim Cherif

    June 21, 2008 at 1:38 pm in reply to: EDL from FCP -> AE CS3

    ok thanks for that.
    Yikes… It is pricy. Perhaps someone has an alternative, before I need to buy this.

    Karim Cherif
    ————
    United 135

  • Karim Cherif

    June 5, 2008 at 5:27 pm in reply to: AE CS3 and Vanishing Point

    Hey Julie,
    in AE CS3 go to Import > vanishing point > and locate your file.

    That should do the trick.

    Karim Cherif
    ————
    United 135

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