Forum Replies Created

Page 39 of 287
  • Loosely related to this issue, I have experienced more GPU-related crashes on AE with GTX 1080 than with 980. Most obvious issue is that I can’t render Re:Vision DeFlicker with the GPU, only CPU. GPU rendering crashes almost every time.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 6, 2019 at 5:58 pm in reply to: Keying Problem

    A quick test in Photoshop with a couple of targeted curve effects on the green channel gave me this.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 6, 2019 at 5:48 pm in reply to: Trim Paths not working as expected…

    What do you want it to do instead? That is how a trim paths with fill works. The path origin is in a bit of an odd location, other than that the behavior is as expected. You are filling a shape that remains when you remove a certain length of the path.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • You will need to rotate the shape in 2D without rotating the axis, to make the long axis vertical. Then you can rotate it back in 3D to the original position with the z axis, and your y-axis will be along the edge.

    To clarify, rotate the shape (or mask, whichever you are using) itself in the first step without changing the rotation values. Control-T should give you the transform box that you can do this with.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 4, 2019 at 8:10 pm in reply to: Recreate Effect

    Link goes nowhere.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 4, 2019 at 4:44 pm in reply to: Marbling effect

    (Should have made that noise layer tiny fractal noise rather than noise.)

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 4, 2019 at 4:38 pm in reply to: Marbling effect

    That out of the way, here’s a resemblance of the effect which can be created in AE.

    13074_marbledeffect.aep.zip

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 4, 2019 at 3:53 pm in reply to: Marbling effect

    The only thing I can think of that has any chance in h**l of coming anywhere close to that is Realflow, and I seriously doubt it is capable of that level of detailed color variation. Even for a compromised result it will take hundreds of times longer to simulate that than to do it manually and shoot it — like they have done in your linked reference videos. Not that it is easy to do it by shooting it either. I can imagine that taking weeks of practice to get right…

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I’d pre-render the animations with transparency in an uncompressed format, then bring the three pieces back in to a new comp over your background and render again uncompressed. Then convert the uncompressed footage to final format with Adobe Media Encoder.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    February 3, 2019 at 12:58 pm in reply to: Opacity change with multiple layer markers

    You could do it like this, if you need it to go to 0. If you need it to match the opacity of another layer, replace the “0” by pick-whipping the opacity of that other layer.

    if (marker.numKeys > 1 ){
    if (time >= marker.key(1).time){
    thisComp.layer("N_Op_text").transform.opacity.valueAtTime(time-(marker.key(1).time));
    if (marker.numKeys == 2 && time >= marker.key(2).time){0};
    }else{value}
    }else{value}

    (Will only work properly if you have two markers on the layer.)

    Kalleheikki Kannisto
    Senior Graphic Designer

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