Forum Replies Created

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  • I find it to be highly buggy as well. It is virtually inoperable when AE is open (an AE project that is dynamically linked, not sure if it’s the reason), several audio issues as well. I haven’t done any multi-cam yet but I was hoping it was improved, as I ran into some issues in CC’s multicam

  • Jp Pelc

    June 26, 2014 at 5:23 pm in reply to: Terrible video quality PP & Canon 5D

    What Mike said. It is all highly technical, but a practical way of choosing .mp4 with H264 vs .mov with H264 is compatibility vs quality. .mp4 is compatible with more devices, but I find .mov to yield a better quality (albeit slight). So when going to Vimeo or YouTube I always go with .mov

    Also, you should try to get a hold of an x264 encoder to run with Premiere/AME. It uses H264 formats but I guess some sort of different technique, and it fixes some of the problems with H264 (sync issues, color issues)

  • Jp Pelc

    June 26, 2014 at 5:15 pm in reply to: Change default to not save in subfolder

    That was the trick. Thanks Walter!

  • Jp Pelc

    June 25, 2014 at 10:20 pm in reply to: Using between PC and Mac

    I’ve never had problems going back in forth from Mac to PC and vice versa, although I haven’t really done this since the CS5 days, and it was with PPro and AE. I’ve never really done so with Photoshop or Illustrator

  • Jp Pelc

    June 25, 2014 at 5:27 pm in reply to: Un-precompose

    You can also open a new comp viewer and set it to your main comp. The original viewer will remain on whatever the active timeline is, so you can go into the nested comp and change parameters and immediately see the effect in the main. Quite handy

  • Jp Pelc

    June 25, 2014 at 3:57 pm in reply to: Terrible video quality PP & Canon 5D

    Try exporting as quicktime with x264 or H264 codec and increasing bitrate to ~15mbps

  • Jp Pelc

    June 19, 2014 at 9:03 pm in reply to: Chroma Keying

    Daniel, that link goes to a 404. Do you have another one? I’d be interested in a better garbage matte technique as well

  • Then I wouldn’t worry about it. There are usually strange artifacts at quarter-res. I’ve never heard of them being any sign of hardware failure

  • Jp Pelc

    June 17, 2014 at 4:22 pm in reply to: Still 3D Dolly Float

    Indeed, well over 120 fps. There are 2 reasons you can’t have too much movement in the parallax technique, especially in a shot like this. (Referring specifically to the one with a woman eating and a suit moving.)

    1: Since you need to clone stamp or paint background elements to be seen as a fake camera moves, the background must be a fairly simple texture that can be easily faked in post. I suppose it’s possible to have a huge movement that only includes basic textures in the BG, but this shot includes faces and other things that are much to complex to fake.

    2: Too much movement will make it apparent that we are panning across 2D planes, as any true 3D move would eventually reveal some sort of geometry that just doesn’t exist in a 2D picture

  • Jp Pelc

    June 16, 2014 at 9:05 pm in reply to: Still 3D Dolly Float

    I cannot get that stupid video player to play more than a few seconds properly, but from what I saw it looks like it is a high speed camera shot with an extremely fast camera move, then slowed down tremendously. There appears to be some motion on the jacket, which indicates actual movement of the subjects, and it seems that there is way too much movement for it to be the old parallax technique

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