Josh Dekay
Forum Replies Created
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Greetings,
C4D will render exact pixel dimensions. For instance, if you specify 1920 x 1080 in your render settings and you use the C4D save functions, you will acquire an image that is exactly 1920 x 1080. Try to make sure you’re using the save functions and that your OS itself has not been zoomed in/out.
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Adam T, you are the man!
I hope you keep using the same tools that I use – haha. 🙂 You have helped me out a bunch of times with your posts.
Happy Memorial Weekend!
J from MN
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Haha, what the heck. Adam saves the day once again for me.
I hope you’re not going anywhere, dude!
Thank you! 🙂
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I’ve been trying to figure this out. Thank you for posting and sharing!
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Josh Dekay
April 9, 2015 at 11:15 pm in reply to: newbie question…. how do you rotate a texture 90 degrees?Thanks for your C4D wizardry!
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How about a spinning logo? Just kidding.
This is a very personal question and depends on your skill and interests. You may want to simply look around you for inspiration, it’s everywhere and if you do a good job nearly anything can look impressive.
How about a still life setup?
A fruit bowl?
A tooth brush?
Some headphones?
A beer bottle?
Something in nature? A plant? -
Josh Dekay
January 18, 2015 at 10:07 pm in reply to: Colorize cloned cubes based on gradient – while using render instances.Excellent – works great!
Thanks again to both Adam and Cassius – Cheers!
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Josh Dekay
January 16, 2015 at 8:35 pm in reply to: Colorize cloned cubes based on gradient – while using render instances.Hey thanks a lot for the examples Cassius and Adam!
I’m short on time at the moment so will look into things more later today.
In the mean time, I came across this comment which seems to indicate render instances can be used. I got stuck during part of the instructions though, specifically “Then you need to load…”
Can you guys make sense of it? If so, maybe we can all learn something new. I asked for more details, but didn’t hear back from the poster.
“…there’s actually a little trick to get the benefit of both worlds, “Render Instances” turned on in the cloner, to speed up the scene, use less memory AND to shade clones with the shader effector.
All you have to do is creating that gradient you used not inside of a material but creating it inside your shader effector under “custom shader”. Then you need to load the Mograph Color-Shader inside the color channel of a blank material and assign it to the cloner. Now you can safely turn on “Render Instances” and have your clones shaded with that gradient. Don’t be mistaken by the viewport since it still won’t show the gradient. But as soon as you hit the render button it shows up correctly”Let me know if you can get it to work, I’m newer to C4D so more clear steps that the paragraph above would be helpful.
Thanks again!
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Josh Dekay
January 15, 2015 at 10:36 pm in reply to: Colorize cloned cubes based on gradient – while using render instances.Hey Cassius thanks for the reply.
Fit to region looks like a handy tool.
But the problem with that is that it’s spreading the gradient smoothly across all cubes so they are not each a solid color from the gradient.
If anyone needs more info, please ask.
Thanks!
PS – The cube formation is essentially a matrix (cube of cubes).
PPS – Did you mean “stick texture” instead of “fix texture”? I just want to make sure I was missing anything.
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Very good, thank you Frankie!