Forum Replies Created

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  • Josh Dekay

    December 5, 2014 at 8:24 pm in reply to: AO and Glass

    I’ll do some experimenting, thanks for chiming in Adam.

  • Josh Dekay

    December 5, 2014 at 1:52 am in reply to: AO and Glass

    Hey Brian, thanks for the reply.

    That’s what I was thinking too. I wasn’t sure if there was a better way, but that will do if nothing else.

    Thanks!

  • Josh Dekay

    November 22, 2014 at 6:13 pm in reply to: Move position of multiple layers?

    Excellent, thanks Kevin!

  • Josh Dekay

    November 22, 2014 at 2:42 am in reply to: Reusable Animation for Lower Thirds

    Oh you know it! I’m going to add a transform to each individual character on the next project. Haha – kidding. 😉

  • Josh Dekay

    November 21, 2014 at 6:59 pm in reply to: Reusable Animation for Lower Thirds

    Oh btw, Dave. Here’s where you’ll really want to hit me over the head with a frying pan: I’ve created a custom animated icon unique to each lower third that’s shown.

    Haha!

    I knew what I was getting into with that one though, and felt it was worth the effort.

    🙂

  • Josh Dekay

    November 21, 2014 at 6:55 pm in reply to: Reusable Animation for Lower Thirds

    Yep, you’re right about that. It’s a lot of work. 🙂

    Thankfully I only have 5 of them so for this particular project I’m doing ok and almost wrapped up.

    I guess there’s a time and a place for each approach.

    Thanks again for your advice and guidance. I really appreciate it!

  • Alright, got it sorted.

    For anyone who’s interested:

    1. Right click on the AE comp in the project bin.
    2. Choose Go Offline
    3. Right click on the AE comp in the project bin.
    4. Choose Relink Meida
    5. Browse to the new AE file where the new comp lives.

  • Josh Dekay

    November 20, 2014 at 9:08 pm in reply to: Animated Heat Lines

    Got it – I will check it out/explore it later. Thanks!

  • Josh Dekay

    November 20, 2014 at 9:06 pm in reply to: Reusable Animation for Lower Thirds

    Thanks for the message.

    I understand your principal. And I think that does make sense in a lot of ways and is something I need to think about more for future projects.

    One issue that I can foresee (keeping in mind I am newer to this kind of thing). Animation changes are not likely on this project – I’m finishing it this week and it’s editorial content so it’s going to be over and done. But for the sake of conversation, and learning, lets *just say* I wanted to change the speed of the flip effect. I’d have to change the background flip, then render it out. I’d also have to change the 3D text flip animation as well (based on my understanding of the approach you mentioned). Otherwise the flips would be out of sync.

    Here’s one alternative approach that I was thinking about, for the sake of conversation, I’d be interested to hear your thoughts if you have time. If not, no worries, but I do value your input!

    1. Animate the top and bottom background flips in a master comp.
    2. Create heading and subheading text for each text set in that same master comp, and use expressions to tie each 3D transform to the top and bottom background flips. This way the text is always in sync with the background.
    3. Toggle each heading and subheading set on/off for export unique background/text combos.

    My thoughts are that if I do this, I could theoretically go in and change the flip speed for each background and the text flip would follow.

    That might be over-engineered and I know your initial approach was more idealistic for speed, but given there are animations on the text, this approach might be reasonable, too?

    I’ve learned a lot from you so far, so thanks for your convo/thoughts in general even if I take a different approach.

    PS – I’ve excluded animated icon stuff from this post for simplification.

  • Josh Dekay

    November 20, 2014 at 8:20 pm in reply to: Animated Heat Lines

    Right on. Get it? Bahaha. 😐

    Being newer to AE, I’m not familiar with that one. But after taking a quick look, would it basically behave like a mask, then?

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