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Activity Forums Maxon Cinema 4D C4D viewport clipping issue

  • C4D viewport clipping issue

    Posted by Curt Saeui on January 13, 2010 at 5:09 pm

    I’ve been shuffling through the internets and can’t seem to find a solution to this. Im doing lots of zooms from small to large and having a problem with objects disappearing in the viewport once the camera zooms out too far. I’m looking around for a camera ‘far clipping’ that is similar to mayas camera settings and cant seem to find it. Things render fine for both previews and normal renders but the viewport is the main issue. Any help would be appreciated!

    Simon Huang replied 11 years, 3 months ago 5 Members · 6 Replies
  • 6 Replies
  • Curt Saeui

    January 14, 2010 at 4:55 pm

    Finally found a solution so I thought I’d share incase anyone else had the same issue. Edit>preferences, viewport. Change Open GL shading to Software shading. Seems to work for now.

  • Frankie De l

    March 28, 2013 at 9:34 am

    Found this answer somewhere:
    Go to Edit
    Project Settings
    View Clipping > change to minimal

    😉

  • Juan Hernandez

    September 9, 2013 at 5:25 pm

    This helped me…THANK YOU!

  • Juan Hernandez

    September 9, 2013 at 5:26 pm

    This helped me too. I remember OPEN GL settings only I forgot I turned it off.

    For actual camera clipping fixing, might want to take a gander at what the other gent mentioned.

    Thanks fellas.

  • Josh Dekay

    January 3, 2015 at 8:01 pm

    Very good, thank you Frankie!

  • Simon Huang

    January 7, 2015 at 2:55 am

    Wow, although this thread is old, it’s still useful. Spent half a year figuring out why the textures of my planet are not even visible.

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