It seems like everything is switched to 3D. It gets a little rough going when I have so many comps, and nested comps. Then I start second quessing and making everything 3d and collapsed etc. Would the render order change effect masks, since it is first anyways? Do you have any advice for a more efficient workflow?…specifically, I quess when working with 3d space.
thank you so much for your help
jon
sorry, one more thing- transform properties are scale, rotation, position, etc right??