Forum Replies Created

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  • Jon Herron

    March 7, 2006 at 5:38 am in reply to: collapse trnsformation and MASK

    It seems like everything is switched to 3D. It gets a little rough going when I have so many comps, and nested comps. Then I start second quessing and making everything 3d and collapsed etc. Would the render order change effect masks, since it is first anyways? Do you have any advice for a more efficient workflow?…specifically, I quess when working with 3d space.

    thank you so much for your help
    jon

    sorry, one more thing- transform properties are scale, rotation, position, etc right??

  • Jon Herron

    March 2, 2006 at 8:12 pm in reply to: Null and Camera?

    Cool thanks for the help, I’ve always just done a direct camera parent to the null. And move the null for the camera movement. Just curious if I was doing it properly. Thanks guys
    jon

  • Jon Herron

    March 2, 2006 at 8:12 pm in reply to: Null and Camera?

    Cool thanks for the help, I’ve always just done a direct camera parent to the null. And move the null for the camera movement. Just curious if I was doing it properly. Thanks guys
    jon

  • Jon Herron

    March 1, 2006 at 8:22 pm in reply to: Sweep NURBS growth??

    Damn so I guess not, not even a “taper” at both ends? I know of Pathdeformer. I only have The Lite version, but i think it only alows an object to move along a path, etc. Let’me know if you find something also jslicer.
    jon

  • Jon Herron

    March 1, 2006 at 5:59 am in reply to: Sweep NURBS growth??

    Is there any way to taper the ends of the sweep other than the scale? I would love for the beginning to start as a small taper then scale up as it sweeps. But with the it will only taper the end. The scale is set to 0%

  • Jon Herron

    March 1, 2006 at 5:34 am in reply to: Sweep NURBS growth??

    Cool thanks Brian, always appreciated!

  • Jon Herron

    February 17, 2006 at 9:13 pm in reply to: Multiple Alpha Channels question

    Cool thank you Richard!

  • Jon Herron

    February 17, 2006 at 2:36 am in reply to: Multiple Alpha Channels question

    Ahhh….I see. Thanks. On another note. Is it possible to merge two alpha channels? -the HELP says they need to be two different grayscale images with alpha channels- true??
    thanks for you help
    jon

  • Jon Herron

    February 14, 2006 at 8:50 pm in reply to: Reflection material artifacts?

    Dude I dont know what the heck i did but I cant replicate what it was doing…go figure

  • Jon Herron

    February 14, 2006 at 8:43 pm in reply to: Reflection material artifacts?

    Well I tried it again and it look fines, BUT because I dont have an image texture in the environment

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