Forum Replies Created

Page 340 of 374
  • John Cuevas

    September 2, 2010 at 12:58 pm in reply to: activating a glow effect with amplitude

    Select your music layer and in the animation tab, choose keyframe assistant “convert audio to keyframes”

    Add a glow effect and add this expression to glow intensity:

    minMusic = 20//where glow turns off
    maxMusic = 24//glow at highest intensity
    minGlow = 0
    maxGlow = 2
    ease(thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”),minMusic,maxMusic,minGlow,maxGlow)

    I have 20 and 24 for where the glow turns off and on, but that’s just based on my music sample, you will need to adjust for your music.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 2, 2010 at 10:59 am in reply to: How can I achieve this effect?

    Before I do that, I just checked a couple of things and saw I either ommitted or told you the wrong thing(I was pretty tired last night).

    On the emmitter, under Layer Emitter-make sure the Layer RGB Usage is set to RGB – Particle Color. Under Particle Type you want to choose Textured Polygon Colorize

    If your still having problems…sure shoot me an PM and I’ll throw it up to an FTP and email you a link.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 2, 2010 at 3:08 am in reply to: How can I achieve this effect?

    sorry forgot to post the picture. This is a frame from about halfway though the dissolve. Best I could do a few minutes before bed.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 2, 2010 at 3:07 am in reply to: How can I achieve this effect?

    Believe they used multiple instances of Trapcodes Particular. Cut out a still of the frame they want to go from text to picture, this is the ‘layer comp’

    Create a ‘text comp’ with your text. You don’t want this to be too large, say 250 x 150. You should make your text fill this comp.

    Drag both into a new comp. Use particular and set the emmitter to your layer comp, the particulars to textured polygon and choose the text comp. For the first instance I used small particles(10) moving slowing(24). Set the particles at 96000 at frame 0 and 0 particles at frame 1. Set particle size to 100% random.

    Duplicated the layer and changed the initial particles to 400, velocity to 60 and size to 25. Also turned on shading.

    Finally you would add a couple of dissolves to cross dissolve between the layers. Throw everything in a new comp and play in reverse so the particles flow build the person.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 1, 2010 at 6:10 pm in reply to: How to add a background color to a text layer?

    Build your text & solid in a precomp. When I do it, I parent the text to the solid, then adjust the anchor point of the solid to the top edge in the center. Change the solid and text to 3d layers and apply this expression to the x rotation of the solid. amp =- 110;
    decay = .9;
    startTime = thisComp.marker.nearestKey(time);
    t = time – startTime;
    amp *Math.sin(t * 2 *Math.PI)/[Math.exp (t *decay)]

    You can adjust the amp and decay to taste. You will need to add a comp marker to use this expression…just the way I did it.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 1, 2010 at 1:08 pm in reply to: Drawing Effect

    Probably the easiest way to accomplish this effect is with the Stroke effect found in the Generate group.

    You would start by using the pen tool to create masks around what you want to draw. When you are finished add the stroke effect and animate the end property. Change the paint style to “on transparent”

    You might also add a “roughen edges” effect to give the lines a more organic look. Another thing to play with is the “scribble” effect.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    August 31, 2010 at 6:07 pm in reply to: how to create thih effect?

    The technique in the first one uses what’s called a “SnorriCam”

    https://en.wikipedia.org/wiki/SnorriCam

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    August 31, 2010 at 5:31 pm in reply to: how to create thih effect?

    Probably get better answers in the Cinematography forums but I believe in the first example, they used a special stedicam rig that attaches to the talent and points at himself.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    August 31, 2010 at 4:24 pm in reply to: 3d reflections AND 3d shadows

    Think I know what you are trying to accomplish, I’ve run into the same issues. Solution I came up with isn’t going to render quickly but works.

    Under the adjument layer, you have your reflection stuff. What you need to do is make copies of whatever you want to cast shadows and put that under the adjument layer also. I don’t think you will need to make a copy of the light. Under the material properties of these things, just change them to “shadow only”

    Kind of cumbersome work around, but it does the trick.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    August 27, 2010 at 12:28 pm in reply to: Import from Adobe Illustrator looks fuzzy

    If you are resizing the import, you need to check the rasterize/collapse layers button in AE. It’s the thing that looks like a little sun in the switches panel.

    Johnny Cuevas, Editor
    http://www.thinkck.com

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