Forum Replies Created

Page 337 of 374
  • John Cuevas

    October 9, 2010 at 2:13 pm in reply to: CS5 exporting to .MOV issues

    You want to render, not export. Click your timeline with you animation and press cntl+m.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 9, 2010 at 2:03 pm in reply to: After Effects rookie…

    I’ve never worked with FCP, I work with Avid. Looking at that, I could do it in an Avid, but it would be 20x times harder. I’m not sure about FCP, but an open like that I would cut my video/my soundsbites in the Avid and export that and the BRoll to AE.

    Then I would do all of my moves and build the entire thing there. A look like that is what AE is all about.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 9, 2010 at 2:12 am in reply to: After Effects rookie…

    It’s not difficult, but it does require knowing AE a bit. Basically, it’s a large solid placed in the background, that catch shadows(though it doesn’t look like there are lights acutally catching shadows, just the shadow effect turned on)

    Middle ground is a bunch of solids w/shadow effect. Could be done either animating a single solid with a bunch of masks or making a bunch of different solids and just animating their positions.

    Foreground is the video/logo/interviews. Easy way to do this is place there positions. Parent them to a null move the null around to where you need to them to move from one shot to another.

    Probably the easiest way to set this up is…create a large background solid, turn on the 3d and set the position to 200. Create middle layers to 3d and put the position to 100. Foreground at 0.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 8, 2010 at 5:48 pm in reply to: Project Linking Feature Request

    Could see that being helpful, often we have multiple people working on projects too, can get confusing keeping it straight, updating other work…

    Feature would need to be something that could be activated/deactivated, though. Often I will import projects for something specific, a graphic or look I’ve created but wouldn’t want to change the original project.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 8, 2010 at 4:59 pm in reply to: How To Get This Glow Effect?

    To me that looks like a custom lens flare that was on top of the planet layer, with the mode set to add. Animate the brightness property and voila.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 5, 2010 at 4:14 pm in reply to: Importing text – each word as a text layer?

    Not sure if you are still looking for a solution, but here’s a method I’ve used when faced with this problem.

    Import a sentece or paragraph of your text. Add a text opacity animator to the text. Twirl down the range selector > advanced and change the “Based on” to words and “Units” index. Add an expression to “Start” index-1 and an expression to “End” index

    Now just change your “mode” to subtract and the opacity to “O%”. Now duplicate the layer for each word. And you will have each word on it’s own layer.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    October 1, 2010 at 5:25 pm in reply to: “Fair” Compensation

    When I started out in this business many many years ago, desperate and hungry, I still wouldn’t of gotten out of bed for $50.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 29, 2010 at 7:58 pm in reply to: Text Animation Question

    If I’m reading what you need, parenting is probably the easiest way to accomplish what you are after.

    Start with your first line of text and do your move where you rotate 90 degrees and scale it up very large. Now add your next line of text, place it on the edge of the first text and parent it to the first text.

    You may need to trim the layer or add a couple of opacity keyframes depending on how much you scaled.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 29, 2010 at 10:59 am in reply to: Particular grid emitter stair-stepping

    Poking around, I found this thread from Norby: https://www.trapcode.com/forum/post/1031327

    Basically, there is no subframe accuracy for rotation.

    There is another work around, if you really need this to happen over 20 frames. Use lights. Create 10 lights in a straight vertical line. Parent them to your 3D null, change the emitter from grid to lights(s). Motion does have subframe accurracy. I did a quick test using the same parameters as before, (velocity, rotation) over 20 frames, but only needed 1500 particles to make the lines. Hope that helps you out.

    Johnny Cuevas, Editor
    http://www.thinkck.com

  • John Cuevas

    September 29, 2010 at 12:27 am in reply to: Particular grid emitter stair-stepping

    Took me a bit to get back to this, been a busy day. So I messed around with this and it’s basically a math problem. You have the null rotating at 9 degrees every frame with a large velocity. Even from your picture, you can see that over 20 frames you get 20 lines, each 9 degrees apart. To get a smooth line you would have to adjust your frame rate 9 times faster to get a 1 degree move, or 180 frames per second but AE only goes up to 99 frames per second.

    To get the animation you want, you need to move your keyframes to 6 seconds(9 times the length it currently is). Precomp the entire thing and time remap.

    Johnny Cuevas, Editor
    http://www.thinkck.com

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