You can tell FCP to ‘always render in RGB’, but your footage will still be captured in YUV when using the dv codec, so it is kind of moot. They only way I know how to remedy this situation is the method we talked about (color correcting the afflicted footage) or digitizing to an rgb codec (such as aja’s 10 bit RGB codec) and tell fcp to render in rgb, but this will require not only capture hardware, a fast array of drives to handle the 10 bit bandwidth, but a dv deck that has an output such as SDI or analog component for capture (bypassing the firewire dv workflow). This still might not create a perfect looking image either.
Motion also works in RGB color space, but if you use motion inside of fcp in that you export directly from FCP to Motion and roundtrip back to FCP from Motion and let FCP render the video, you might stay within the YUV color space, but don’t quote me on that because I’m not sure which application is really doing the internal rendering at that point, Motion or FCP. I must admit this is getting a little beyond my scope of knowledge. If Motion is doing the processing then it will render the video in RGB, if FCP is doing the processing then there’s a chance you are staying YUV. My guess is that no matter where it’s rendering, it’s being sampled to RGB. The fix to this is to include the whole shot you are working with in Motion (or AE) and process that whole shot so the color shift happens to the whole clip and not just half of it. Does that make sense? That way the audience eye won’t perceive the color shift as easily.
As far as Motion’s slo mo controls, I have no idea on that either. I’m not sure if it’s even possible within Motion.
After playing with Twixtor I am a believer. It totally blows the doors off of FCP’s motion effects. It might take some time to tweak the settings, but it’s totally worth the wait. Also, the keyframable time remap allows a lot of flexibility within a shot. You can do a speed ramp up, then slow the footage way down to emphasize a certain motion then speed ramp back up. It’s a lot of fun and much easier to figure out than FCP’s or AE’s time remap, and it works right in FCP’s filter interface which is keeps things a little more simple and contained. Plus, the humor in the Twixtor makes for a good read, even if you hate reading manuals. It’s written to have fun and encourages you to play with the filter. Kudos to whoever write the manual.
I hope all of this helps and that you at least gain something out of this, if not a proper method of attack.
Cheers,
Jeremy
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