Forum Replies Created

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  • I’ve never had to use it, but I know there is a “stick texture” tag.. Maybe you should look into that.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 30, 2010 at 2:05 pm in reply to: Problem adjusting mask shape

    If you have the solid layer selected and the selection tool active, click anywhere outside the mask and then click on a mask point that you want to move. If you don’t click outside the mask, all points will be selected and you will only be able to move the whole mask.. It can be tricky until you get the hang of it.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • I could be wrong, but I think that is what Flat projection is supposed to do..

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 30, 2010 at 12:34 am in reply to: C4D tile camera?

    I’ve only started using C4D at R11.5 so I’m not sure exactly what you are talking about, but in 11.5 there is a “bucket sequence” where you can basically split up the render into different sections which would be re-assembled in post. Kinda sounds like what a tiled camera would do..

    Hope this helps.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 29, 2010 at 7:39 pm in reply to: Text animation: grow with “bounce”

    ok, so after I posted that, I figured out how to add a second animator with scale. I set up the 2nd animator just like the first one, but pushed the offset keyframes down the timeline a few frames. So now animator 1 scales up from 0% and animator 2 scales from 150% back to 100%. It seems kinda backwards to me but for some reason it works. Is this the best way to achieve this effect, or can it be done with only one animator?

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 26, 2010 at 9:25 pm in reply to: sandy text?

    [Alan Lloyd] “Not everything has to be computer-generated.”

    This sounds great in theory, until the client decides to change the font, and they need the final RIGHT NOW! I agree, practical effects often look way better and certainly more realistic, but in a lot of fast-paced project situations they just aren’t… well, practical.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • As far as the 1920×1080 recommendation, what about the fact that he said he will be receiving video assets at 1280×720? Personally I would rather stay at the native resolution of the supplied assets and work at that size. If needed, I would then scale it to 1920×1080 from the final render when all is said and done.

    If he starts out at 1920, most likely he’s gonna drop all that 720p video material and just scale it up in After Effects, and depending on the footage, may or may not look so hot. But if he stays native to the supplied material, then he could have the final render file properly upconverted if needed.

    As for the playback, I would make damn sure your client can play an H264 before giving him that as the final. Believe it or not, I’ve had several issues with clients not being able to play H264’s on their computers. Usually they can hear the sound but not see the video. It’s usually because they don’t have the codec installed to play H264. You should also know about the color saturation and gamma issues with H264. Depending on the colors in your project, and your eye for details, you may or may not notice, but I often have to adjust the H264 to bring it closer to the final render. I just want to point out a couple things you should be prepared for..

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 23, 2010 at 5:09 pm in reply to: HDRI as reflection and Gi on car

    I’m assuming you have created materials and are using the HDRI’s for the lighting and reflection.. You’ll want to use those on a sky object instead of spheres.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 22, 2010 at 6:34 pm in reply to: Need a Good Caustics Tutorial

    I haven’t watched it, but this one looks pretty decent..

    https://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Cgtuts+(Cgtuts%2B)

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Jeremy Allen

    March 22, 2010 at 2:43 pm in reply to: Lighting Question

    I’m pretty sure they are using ambient occlusion for that. Could be wrong though, I’m still kinda new to C4D myself.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

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