Jeremy Allen
Forum Replies Created
-
Jeremy Allen
September 28, 2018 at 4:50 pm in reply to: Texture on individual letters with text animators?Thanks for the response!
Could you give me the name for that plug-in? I searched before posting but didn’t come up with anything that specific.
[Richard Garabedain] ” it wont take long to precomp each letter and texture it like that right?”
Surely You Jest!? Or maybe misunderstood the issue. I am animating words for the lyrics of an entire song. Aside from the torture of separating and animating all this text into different layers, I have to consider revisions, which always comes with client work. What if they wanted to change the fonts or layouts or animation style after I’ve done all this? Using text animators is the only reasonably efficient and flexible way to do this unless I can find that magic plug-in. Thanks again for your time!
———————————————
3 GHz 8-Core Intel Xeon E5, OSX 10.10.5Adobe CC2015 & 2017
QT 7.6.6 -
Jeremy Allen
January 31, 2013 at 4:03 pm in reply to: Inconsistent frames after rendering over Net RenderLook into baking all your animation and then just net render a short portion of the sequence to test. You could even do the test with very low quality settings, minimal lighting / no shadows, etc, just to make sure the motion comes out right..
Good luck!
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Jeremy Allen
January 30, 2013 at 9:42 pm in reply to: Inconsistent frames after rendering over Net RenderI have never used net render, partly due to a fear of what you’re dealing with right now. I’m not sure of your rendering setup, but from what I’ve read about net render, you need to make sure all your render machines have pretty much the same specs, especially the processors. When dealing with any type of dynamics or simulations where calculations are performed, you can get unexpected results when using different processors.
Aside from that, you could try to bake all frames of the animation and see if that works any better.
I know you must be quite frustrated after a 25 hour render. Hope this info helps some.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Did you transcode that 7D footage to something other than H264? I can’t guarantee that will fix your problem, and I haven’t used CS6 yet, but AE doesn’t usually like H264.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Thanks for the quick reply Adam. I was kinda thinking in that direction (make an object in the shape of the slot, then subtract from key somehow). This will end up being a still frame, so I’m not really worried about how it gets done, just how it looks in the end. Once I do the boolean, could I make that editable or maybe “Current state to object” to merge the slot into the key geometry?
For future reference though, could you give me any tips on how to actually model that? Would you use the knife tool to make cuts and then move the points around to make the channel, or something else entirely? Would you know of any decent tutorials on the basics of the modelling tools?
Thanks again for any extra advice.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Jeremy Allen
November 15, 2012 at 8:37 pm in reply to: Getting rid of frayed and jagged edges in 3D animationMost likely the alpha channel.. Are you going to composite this logo onto other footage? I wouldn’t worry too much about the edges until you do that. Then see if you still notice the edges. Sometimes the player (VLC, quicktime, etc) will show weird edges around alpha channels, especially depending on the type of alpha (straight vs. pre-multiplied).
8x8min and 16×16 max seems like waaayy overkill to me for something like this. From what I understand about C4D rendering, your basic geometry setting or even 2×2,4×4 should provide acceptable results for this logo.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Forgot this tool is not in an obvious place..
Go into point mode, select all your corner points, then go
Structure > Edit Spline > Chamfer
Then click and drag to change the amount of rounding.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Look into the Chamfer tool.. It is made to round corners.
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
If you really want to control the formatting of your text, best bet is to do it in Illustrator, save as Illustrator 8, then merge into C4D.
Yes, its a pain, but C4D doesn’t really have much control of text formatting..
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4 -
Rotating 90Ëš in After Effects is a work-around that only works sometimes, depending on the complexity of the project as you have figured out.
You would save yourself alot of confusion and frustration by knowing how to solve the problem before you create the problem. The best I’ve been able to figure out is this: Your planes always need to be in the +Z orientation in C4D to work properly in After Effects. You can still rotate the planes to any angle in C4D as long as the orientation remains +Z. I’ve done tests with planes at all different orientations and rotation values and the only thing that works consistently is when the plane is set to +Z.
Also, it is helpful to know that the orientation in C4D is reversed in After Effects. So if your Z axis is pointing away from the camera in C4D, it will be pointing towards the camera in After Effects. So if you ever replace a null in After Effects with a picture or video and it comes in flipped around, that’s why.
In your particular case, I couldn’t make it work with the planes in +z orientation while using the align to spline tag. No matter what I tried, the planes would not face outward, instead going parallel with the circle if that makes any sense. So I had to re-work it using a cloner set to radial, and then animate the offset to create the rotating “carousel” of video screens. I am not a C4D guru, so someone with more experience may be able to do it with the Align to Spline tag.
I’ve uploaded my solution, let me know if I missed something or this isn’t what you were going for.
4341_vscreentestcloner.c4d.zip
———————————————
8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4