Rotating 90˚ in After Effects is a work-around that only works sometimes, depending on the complexity of the project as you have figured out.
You would save yourself alot of confusion and frustration by knowing how to solve the problem before you create the problem. The best I’ve been able to figure out is this: Your planes always need to be in the +Z orientation in C4D to work properly in After Effects. You can still rotate the planes to any angle in C4D as long as the orientation remains +Z. I’ve done tests with planes at all different orientations and rotation values and the only thing that works consistently is when the plane is set to +Z.
Also, it is helpful to know that the orientation in C4D is reversed in After Effects. So if your Z axis is pointing away from the camera in C4D, it will be pointing towards the camera in After Effects. So if you ever replace a null in After Effects with a picture or video and it comes in flipped around, that’s why.
In your particular case, I couldn’t make it work with the planes in +z orientation while using the align to spline tag. No matter what I tried, the planes would not face outward, instead going parallel with the circle if that makes any sense. So I had to re-work it using a cloner set to radial, and then animate the offset to create the rotating “carousel” of video screens. I am not a C4D guru, so someone with more experience may be able to do it with the Align to Spline tag.
I’ve uploaded my solution, let me know if I missed something or this isn’t what you were going for.
4341_vscreentestcloner.c4d.zip
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8core MacPro, 3.0 GHZ, 18GB RAM, OSX 10.5.8
C4D 12
AE CS5 (10.0.2.4)
FCP 7.0.3
QT 7.6.4