Forum Replies Created

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  • Jeff Mullen

    August 2, 2005 at 7:58 pm in reply to: particles

    When you select you particle emitter, change it to “Layer.” Then select the layer you want to “explode.”

    NOTE: You may have to adjust the amount of particles to an insane amount to get it to look good.

    I did this a few weeks ago on some text, and I had the particle count at 150,000.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 7:56 pm in reply to: AE to SP

    Hello!

    Are these for the render settings from AE? My workflow from AE to DVD Studio Pro follows:…

    1) Render uncompressed .avi or using the animation codec, a .mov.
    2) Import into Final Cut Pro (or some other converting project/NLE)
    3) Render out an MPEG
    4) Import into DVD Studio Pro.

    Not sure if that is the best way to go about doing it, but MPEG formats really speed up the build time for DSP because it doesn’t have to convert another format to MPEG.

    Hope it helps!

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 7:48 pm in reply to: Best quality still photo for TV display

    Greetings!

    Well, if the project will be mainly used on large (possibly Hi-Def or 16:9 displays) then no matter what, there will be some pixelation an what not because the project (720×486) isn’t “big” enough to give a crystal-clear image. However, if you are just importing still photos, make the 720×486 at 72 dpi (screens are only 72 dpi). YOu can import it at any higher resolution than that and it won’t matter, but make sure its at least 72dpi.

    Yet, if you do have motion (panning/zooming) on the photos, then they will have to be larger than the 720×486 frame. The larger the photo, the more you can pan or zoom and whatnot. The resolution doesn’t matter as long as it is 72dpi or greater.

    Hope it helps!

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 3:55 pm in reply to: This camera (and objects?) move …

    There really isn’t an easy expression you can write to set that scene up to accomplish the depth-of-field effect. From what I can tell, the characters are very close to the camera, where as the barber shop is far away (estimated 500 – 2500 px away from character). The camera has very little depth of field and they just animate its path.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 3:55 pm in reply to: This camera (and objects?) move …

    There really isn’t an easy expression you can write to set that scene up to accomplish the depth-of-field effect. From what I can tell, the characters are very close to the camera, where as the barber shop is far away (estimated 500 – 2500 px away from character). The camera has very little depth of field and they just animate its path.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 3:29 pm in reply to: Split audio layer

    Hey, you can “shorten” the audio by modifying the IN and OUT points or the audio layer. Not sure if you can “cut” it like in an editing program…

    Cheers!

    -jeff mullen

  • Jeff Mullen

    August 2, 2005 at 3:16 pm in reply to: Ayato’s tutorial #1.

    What he means there, is draw out a mask (by trial & error) and animate it–size, position, feather, etc–to what suites you best.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    July 29, 2005 at 7:50 pm in reply to: simulating particles with expressions

    Whoops! Not sure what happened in that above post, well, the tutorial of the 3D particle generator is Here.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    July 29, 2005 at 7:50 pm in reply to: simulating particles with expressions

    Whoops! Not sure what happened in that above post, well, the tutorial of the 3D particle generator is Here.

    Cheers!

    -jeff mullen

  • Jeff Mullen

    July 29, 2005 at 7:49 pm in reply to: simulating particles with expressions

    If you want a very nice, expression-based, physics-abiding particle expression, then the god of expressions–Dan Ebberts–put together an excellent tutorial Here which is a 3D Particle Generator.

    Hope it helps!

    Cheers!

    -jeff mullen

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