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simulating particles with expressions
I want to generate something akin to a particle fountain but do it without actually using particles (to have more control over the layers themselves). What I want to do is have 100 layers with the same origin point but just add a randomness to their targeted x and y end coordinates whilst maintaining a particular z depth- essentially having the layers all begin at the same origin but end up, say, 100 pixels away but at different and random x,y coordinates. That way if I punch the expression into the layer and then duplicate it I’ll get a fountain effect, no? How can I write the random target expression? Or is this not a simple question?