Forum Replies Created

Page 52 of 64
  • Jeff Brown

    November 13, 2007 at 8:22 pm in reply to: Avid Projects to Premiere PRo

    I think you would still get the references to all the clips used. You would probably have to re-digitize. I’ve only just started to explore the Avid->AAF->Premiere connection.

    -jeff

  • Jeff Brown

    November 13, 2007 at 1:54 pm in reply to: AJA LHe or Second Editing Workstation?

    What kind of work are you doing? And in what format? What is your deliverable?

    That might help folks better advise.

    -jeff

  • Jeff Brown

    November 13, 2007 at 1:51 pm in reply to: Avid Projects to Premiere PRo

    Have you tried AAF ? (Export from AVID, import to Premiere).

    -jeff

  • Jeff Brown

    November 6, 2007 at 2:41 pm in reply to: still file size

    If you don’t zoom or pan, the ideal size is “native” (720×486 for NTSC). If you are doing image manipulations, then try to have close to that as the smallest area you are going in to.

    -jeff

  • Jeff Brown

    November 6, 2007 at 2:39 pm in reply to: Recording uncompressed to HDD

    I 2nd Tim’s suggestion of tape as backup.
    DeckLink has their “decklink” app which will grab and play back single clips. It probably got installed somewhere on your machine. It’s not elegant, but should suffice.
    I would guess you could do it via Premiere’s Capture window as well (just press “record”?), but have not tried it.

    -jeff

  • Jeff Brown

    November 5, 2007 at 12:49 pm in reply to: Machine Requirement for CS3 – Production Suite

    If you plan on using Maya for anything more than the occasional logo, I would suggest an nVidia-based OpenGL card as your display (computer graphics adapter) card. How much to spend depends mostly on how bit your 3D models will be. Architecture: buy the biggest you can. Video production elements: a “low-end” nVidia should be fine. And remember, these cards are _display_ cards, for working with 3D models on screen. They do not help rendering, unless you set up a special production pipeline, with special rendering software.

    Clear as mud?

    -jeff

  • Hi Vin,

    Something that _might_ work for you, but possibly labor-intensive.
    Un-Link the media from the clip, then re-link the now “offline” files to the rendered files on the drive. This could help for some things, but potentially could take longer than just letting things render overnight…

    -jeff

  • See if he can provide you a cross-platform codec QuickTime. The PNG codec is good (and lossless), as is “Animaton” (also uncompressed at highest quality). The Animation codec will probably produce somewhat larger files. For saving space, you can try photoJPEG at about 95% quality, though that seems to introduce a slight level shift.

    -jeff

  • Jeff Brown

    October 25, 2007 at 2:32 pm in reply to: Moving video between the lines

    Ravloo–

    “Hoop-jumping”, from an idiomatic British/American expression “jumping through hoops”, meaning to have to do extra work, extra proceedures. I suppose from the circus trick of having animals jump through hoops/rings.

    Sync-wise: If you are trying to get edits (cuts) to sync to a beat, you may find that putting the edit just ahead of the audio makes things look more in sync. Try it for yourself…

    -jeff

  • Jeff Brown

    October 24, 2007 at 9:04 pm in reply to: Moving video between the lines

    Well, OK. I can only see sync to the frame, but maybe I’m slow (probably). My main response was that you can’t slip video by less than a frame without major hoop-jumping. Audio, yes; to the sample, as you mentioned.

    -jeff

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