Yeah, that’s the way. I put all my Ray Traced stuff in it’s own precomp to avoid working in Ray Traced comps. Really limiting, but the advantages of using the Ray Trace engine are pretty sweet at the moment. Pretty soon tho, nobody will be using it when the C4D integration with shape layers comes out. Imagine using bend deformers with extrusion and rendering faster than the Ray Trace engine?
Jason Jantzen
vimeo.com/jasonj