Forum Replies Created

  • Jason Coursey

    February 16, 2009 at 9:36 pm in reply to: Exporting problems, both to AE and PS

    Josh,

    For your first problem – C4D>PS. Are you using a background element as part of your scene? Basically, make sure whichever object you want to render out as an image to Photoshop is the only object that is being rendered. Make sure ‘alpha channel’ is checked in your C4D save settings in the renders settings. Also make sure your are exporting an image that carries an alpha channel (tga, psd, tif…). Bring that rendered image into Photoshop and check your channels, you should have a clean alpha for the object.

    For the second problem, you need the proper plugin from Maxon installed in your After Effects folder, or the system won’t recognize the .aec file.

    Here is the Maxon page with the plugin:

    https://www.maxon.net/pages/download/plugins_e.html

    JC

  • Jason Coursey

    February 16, 2009 at 7:40 pm in reply to: Increasing HUD view distance

    Thanks for the response, Adam. I appreciate the help!

    JC

  • Jason Coursey

    February 16, 2009 at 1:24 am in reply to: Video wall mapped to a sphere

    Just wanted to say thanks for the suggestions.

    In the end what worked was using MoGraph multishader create to a large video wall made of planes, rendering that to a QT, then texturing the sphere using the projector texture with the QT movie on the sphere.

    Jason

  • Jason Coursey

    February 11, 2009 at 11:41 pm in reply to: Video wall mapped to a sphere

    The client has provided me with plenty of 720p clips of video game footage.

    I would say I have more than 100 clips to choose from and use.

    While I don’t have to use them all, they just want me to create the illusion that there are hundreds of thousands of individual clips mapped to the sphere. Same effect as a huge video wall, except mapped to the sphere.

    Jason

  • Jason Coursey

    February 11, 2009 at 6:41 pm in reply to: Video wall mapped to a sphere

    Thanks for the response, Brian, but raster will be an issue. The camera will need to travel fairly close to the video images. I realize I can possibly perform some trickery between C4D and AE to make this work, but am still wondering how to map those images like they are mapped with the tile shader…

    My client has already made this work in Maya, but I am trying to recreate in Cinema 4D. Wondering if it can be done, as I know the shader network in Maya is more advanced than it is in Cinema.

    Jason

  • Jason Coursey

    May 14, 2008 at 11:55 pm in reply to: Procedural textures on Mograph clones

    The duplicating worked too, thanks!

  • Jason Coursey

    May 14, 2008 at 11:49 pm in reply to: Procedural textures on Mograph clones

    Thanks for the response, Adam.

    How do you use procedurals like bitmaps with the multishader? Do the procedurals have to have a specific extension when saved?

    Jason

  • Jason Coursey

    September 27, 2007 at 5:34 pm in reply to: Random opacity dissolve

    So simple.

    Thank you, Dan.

    Jason

  • Jason Coursey

    September 25, 2007 at 10:04 pm in reply to: Animated wave shape

    Thanks for the response, Bogiesan.

    Yea, I understand it may seem that animated masks are the best route, however, the time schedule I’m on is quite short. As you can see in the boards there would be many unique masks that would have to be created and animated.

    Sure, I could make a bunch and duplicate, but I would like each to be somewhat unique. Also, trying to hand animate a number of points in a mask over time and achieve an organic and naturally fluid motion is more difficult than it may initially sound.

    As for what exactly wasn’t working for me, well, I don’t like the standard feathered mask reveal across a shape, it just tends to look rather dull.

    It may turn out that I do animate masks again, however, I am trying to explore new avenues, or ideas to achieve a more natural, rather than hand animated look.

    Jason

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