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  • James Strawn

    November 17, 2020 at 5:19 pm in reply to: Ripple delete captions

    We are developing a New Captions Workflow which is now available in Public Beta through your CC Desktop app. With this new workflow, you will be able to trim and ripple delete caption blocks like regular media in a Subtitle track. Here is a lot more detail about how that works:
    https://community.adobe.com/t5/premiere-pro-beta/discuss-new-captions-workflow-in-premiere-pro/td-p/11521841?page=1

    In the meantime, you can use Essential Graphics text layers to make your own subtitle graphics and edit them like any other track item in the timeline.

  • James Strawn

    December 1, 2015 at 9:25 pm in reply to: keyboard shortcut for “Render in to out”

    Here is some background info which may help:
    By default, the Enter key is mapped to ‘Render Effects In to Out’ or if you have the work area bar (WAB) enabled that will change so that enter is mapped to ‘Render Effects in Work Area’ (which is essentially the same thing, you’re just using the WAB to mark the range instead of in/out points). It’s been that way for a while now and it is more efficient for most users who don’t want to waste time rendering the whole range when all they really need rendered is some non-accelerated, applied effects within that range.

    There are 2 special cases could be confusing if you happen to notice it working differently without knowing why:

    (1) Morph Cut: is a GPU accelerated effect so it would generally not force the render bar red on a system with a capable enough GPU. But it still requires rendering to see the effect at full quality (which can actually change its appearance slightly in some cases) so we force it to turn red anyways so that users can easily render it just by hitting enter.

    (2) Optical Flow: Is a very GPU-intense sort of display. So when you apply this option to time-modified footage in the timeline you will see a ‘low quality’ preview unless you park on a frame and wait for the high quality interpolated frame to draw in (after about a second). So since users don’t want to have to park on every frame to see their newly interpolated frames, we also special cased this to force a render even though it’s actually using GPU acceleration he whole time as long as your renderer is set to use a GPU.

    That’s probably more info that you need, but I thought this was as good a place as any to explain some of these nuances to those who may have a vested interest. More to the point, as was brought out, you can always map your own shortcut to ‘render entire work area’ and ‘render in to out’ and it will render the whole range regardless of what color the render bar is.

    Also I wrote this because I’m going to test Trent on it later. (not really)

  • James Strawn

    August 18, 2015 at 7:07 pm in reply to: Render audio ONLY from In to Out points?

    A. Are you talking about building render preview files for playback in the timeline, or rendering a final movie from the Export dialog (or AME)? Either way, turning on the Work Area bar will help you confine your timeline to isolate a particular area.

    B. As far as building render preview files form the timeline, it should automatically remember what you already rendered. if it’s not doing that than is it possible you’re changing things between renders or is there some other step you may have left out?

  • James Strawn

    August 13, 2015 at 3:27 pm in reply to: command to begin playback from set place

    The quickest method I can think of is:
    1. Turn on work area bar and confine it the area you want to playback . (you can turn on work area bar from the hamburger menu in the current sequence’s tab in the timeline)
    2. Press enter.

    The drawback to that method is that enter is actually the shortcut for ‘render effects in work ares’ so if you have applied or altered effects between playback it will need to render them first which means you lose the one of the main benefits of GPU acceleration.

  • James Strawn

    August 11, 2015 at 9:21 pm in reply to: Live Update in PPro just like in AE?

    Uninterrupted playback while editing is a feature which first made its way into CS6 but has seen changes and improvements since then. I agree that it’s really useful but you do need some faster hardware for it, especially with larger media formats.

    https://www.video2brain.com/en/lessons/adjustment-layers-applying-effects-and-continuous-playback

  • James Strawn

    August 11, 2015 at 9:15 pm in reply to: Too many bottons

    You can also customize all your keyboard shortcuts to your liking, or choose from some presets including one for ‘avid media composer 5’.

  • James Strawn

    August 10, 2015 at 10:24 pm in reply to: Opening most recent sequence

    Are you sure it’s only opening some random sequence (and only that sequence) or is that you’re just not seeing the sequence you’re expecting to see on top of other open sequences? I’m not saying it’s not a problem either way, just trying to discern exactly what the problem is you’re experiencing.

  • (I know I’m late to the party, but…)
    Excellent reply by Shane up there!

  • James Strawn

    August 6, 2015 at 11:41 pm in reply to: merging (or importing) two Premiere Pro projects

    Just use one project with as many different sequences as you need and use bins to divide up all the media and sequences in a logical way. If you already have multiple projects, the import sequences is the right thing to do. You should not check on the ‘image sequence’ checkbox because that is for something specific –> importing sequential images as a single clip (aka image sequence). Better, yet use the media browser to help you navigate right to the sequences you want and import them from within their parent project.

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