Forum Replies Created

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  • Iancorey

    January 23, 2007 at 5:28 pm in reply to: Repointing an instance on a timeline

    Isn’t it as simple as selecting the item to be replaced, and option-dragging the new footage on top of the to-be-replaced footage?

  • Iancorey

    January 22, 2007 at 7:03 pm in reply to: Stop Animation Blur

    Turntable too small. Client product gone. Magic Bullet expensive.

  • Iancorey

    January 22, 2007 at 6:31 pm in reply to: Pro Mist look in AE

    Another way is to duplicate, apply a luma key to isolate the whites, apply a blur, set to add, dip the opacity. That’s my method of this well-known technique.

  • Iancorey

    January 22, 2007 at 6:27 pm in reply to: train station terminal – letter tumble

    Yeah, there’s an animation preset that runs through the character set until it arrives at your letter’s position in it. A lot of that effect will be convincing because of the sound effects you use. If you get the animation the way it should be but you think it looks like S-words, plug in the sound effect and re-assess.

  • Iancorey

    January 18, 2007 at 7:07 pm in reply to: Rotating a portion of a mask on the x axis

    Masks aren’t really 3D. All those points exist on the same plane and they can’t be taken off of it. Sounds like you’re looking for a quick fix to a couple minutes of roto. Suck it up. Roto is slow-to.

    If you ever need a mask to rotate “backwards” (i.e. on the x axis) put the mask on a solid and set that solid layer to 3D. Then make it alpha matte your footage layer by hitting F4 and choosing “Alpha Matte” from the Track Matte selector on your footage layer.

  • Iancorey

    January 18, 2007 at 4:58 pm in reply to: Full Length Animations

    All of the characters are separated into their component parts (head, body arms, legs, that one bent frenchfry, etc.) on Photoshop layers. The Phosho doc is imported as a composition with the layers cropped. From there they are keyframed around the screen to create this extremely amateur-looking animation style. It’s really, really basic.
    I talked to a dude who works on an Adult Swim show who told me that a lot of the animation was done in Final Cut Pro. Sheesh!

  • Iancorey

    January 17, 2007 at 4:05 pm in reply to: Need help/suggestions for camera move

    Also try using a narrower camera lens to catch less in the peripheral.

  • Iancorey

    January 17, 2007 at 6:33 am in reply to: Can Camera act on only certain 3d layers?

    Anytime you are looking for an Effect that may have moved since an upgrade:
    Go to the Windows menu and choose Effects and Presets. There’s a search field type the name of the effect you desire and you’ll find it. Basic 3D is in there somewhere.

  • Iancorey

    January 17, 2007 at 6:27 am in reply to: Blood Spatter Tutorial?

    Ha! A man after my OWN heart!

    Maybe this season.

  • Iancorey

    January 17, 2007 at 12:44 am in reply to: need AUDIO to control SCALE

    One of the tricks that I have used when the audio keyframes don’t transform the layer sufficiently is create an “animation only soundtrack”. I can pump the levels really high, render to .aiff, import, convert to keyframes and pickwhip. I can even use JUST the lower (bass) frequencies by placing a lowpass, rendering an .aiff, importing it, converting, pickwhipping. This is handy for using kickdrum thumps to force something to scale.

    I just have to be sure to mute that “animation only soundtrack” layer or render the movie without sound if my soundmix is done elsewhere.

    I have Soundkeys now (and it r0xorz), so I haven’t done this in a while.

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