I mean, i had these 2 ideas…
Apply the Sound Effector to Fracture Object with parameters effecting the position and set collisions to be triggered by certain amount or velocity peak
OR
Create greyscale video Sound “map” in AE of the music, then multiply a high contrast noise layer on top – set the parameters to effect motion and adjust collision trigger / velocity sensitivity – they should fall in patches to music – create spherical Falloff inside camera…
Its so overly complicated. I’ve tried everything. I just wish there was some way a noisey spherical falloff could SWITCH ON the collision dynamics like it can for visibility…
Im reality the nearest example I can give visually would be the leaves fallibg off a tree, or plaster off a ceiling – this happens on it’s own and is not caused by dramatic collisions…