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Activate Rigid Bodies Upon Contact with Shape
Hi everyone!,
I have a scene in a tunnel where a cloner object moving from a sound effector is knocking panels off the walls.
Thing is, the sound effector is too agressive – it literally smashes them off the walls, and because of this I have to set the panels’ collision trigger to something like 1000cm. Even after setting the collision triggers to this level, they still fly all over the place.
What I’ve been aiming for the whole time is simply a way for the sound effected object to activate rigid body dynamics on just the panels it comes into contact with. I just want it to make the panels fall, thus letting them pile up without all the chaos. No kinetic energy needs to be transferred – the contact between the cloner and the tiles should simply switch on their immediate rigid body dynamics
The idea is that the music is making panels fall off the walls of a tunnel by vibration – not by smashing them off.
thanks!