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Compressing Sweep Nurbs Along a Plane Whilst Retaining Elevation Order
Hey guys
This one is driving me mad. I know it’s super simple too!!
Here is a picture of some neon typography I am creating…

Now what I want to do is have all of these individual neon tubes rest on top of each-other with minimal spacing, as if they have been bent to rest atop eachother as flat as possible, based on their order of front to back…
I tried applying a Spline Dynamics tag to each spline (with high uniform points), then a hair collider to the individual tubes – but it made them explode when I pressed G to simulate one frame…
an example of what I need is this – the tubes need to rest on top of each-other without clipping or distorting in the X or Y axis…

I’m also attaching the project file for people to take a look at – I would love to see it fixed with an explanation too!
Best,
HaydenPROJECT FILE:
8879_rez.c4d.zip




