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Screen Space Subsurface Scattering with Zdepth Buffer
Hi
I’m looking to use a zdepth buffer from C4D as a way to denoise a render without softening/bleeding hard edges – I created a comp that does this, but only in 8bit (255 black values)… I’d ideally like this running with 32bit… it’s super slow too…
This technique could be used interestingly for Screen Space Subsurface Scattering as well. I have seen a plugin for Nuke called DepthVader which does this well.
Is there a plugin or workflow to get this same zdepth based SSSS technique up and running on AE?
Also, why if I input a 32bit image and interpret it’s colour values too, the keying effects still only work in 8bit integers? (255, etc)… So frustrating!
Thanks
Hayden