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Creating a Procedural Stained Glass Effect Reminiscent of Photoshop’s
Hi everyone
I have slow motion footage of a model against greenscreen that I need to turn into a piece animated moving stained glass…
At first I tried a bilateral blur, followed by a posterize effect, followed by a find edges effect to create the leading, but this looked scruffy and unnatural. It didnt even get me close to to colouring it…
What I really want, is a dynamic set of quadrilateral source pixel-tinted glass cells that fit procedurally into my chroma-keyed subject without popping too much as it moves – I do not mind if the cels become smaller towards the edges of the chroma-key as they try to fit in, but ideally I would like them to dynamically adjust and reshape as the outer edges move…
Essentially, what I’m using as a foundation here is the classic PS “stained glass” filter… I have no true understanding of how the photoshop filter works, but I assume it involves something along the lines of Delaunay tessellation…
I heard I could bath render it through PS but dont know how, and I’m also concerned that this would result in a random seed being generated for each frame’s stained glass leading, meaning it’s be a flickering mess – it needs to look continuos and natural
I know most of you would recommend rotoscoping on this occasion but I would love to automate it to an extent to save time!
Hope you can get your heads around this one
Best,
Hayden