Forum Replies Created

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  • Harryjf

    April 12, 2006 at 5:46 pm in reply to: banding on mask/vignette

    Can you work in a 16 bits per channel project?

    Go to File>Project Settings>Color Depth and change it to 16.

    If that doesn’t work, try dithering your comp a little bit.

    Add an adjustment layer on the top of your comp, and add the filter Noise & Grain>Noise. Try as much as 5% noise, don’t use color noise. This might tone down the banding problem a little.

  • Harryjf

    April 12, 2006 at 11:32 am in reply to: Cleaning up a car on a street in a wide shot.

    You’ll need to paint out the car, motion track the painted that new painted section back into the shot, then roto out the subject. Not hard, just time consuming.

    This would be such a perfect project for my AE/Combustion class! I’ve got about 4 students that will need a project to work on fairly soon. I’d like to see them do something like this. Plus, it’s free labor.

    Can you get in touch with me and perhaps transfer the clip to us so we can do some digital paint on it? Unless, that is, you really want to do it yourself.

    Let me know!

    Harry

    harryjfrank@gmail.com

  • Harryjf

    April 11, 2006 at 6:04 pm in reply to: Flying through fields of data

    Sometimes it just isn’t an easy plug-in, unfortunately.

    Try using an AE camera and positioning your data elements in Z space. Do a little experimenting with AE cameras and the Orbit Camera tool.

  • Harryjf

    April 11, 2006 at 6:04 pm in reply to: Flying through fields of data

    Sometimes it just isn’t an easy plug-in, unfortunately.

    Try using an AE camera and positioning your data elements in Z space. Do a little experimenting with AE cameras and the Orbit Camera tool.

  • Harryjf

    April 11, 2006 at 5:59 pm in reply to: anti aliasing after render

    What codec are you using? Check in the “output module” of the render queue.

    If you are using DV, text looks very jagged when using this codec.

  • Harryjf

    April 11, 2006 at 4:57 pm in reply to: 3D camera orbit along a path

    Draw an elliptical mask on any given layer. This will be a throw-away layer.

    Go to that Mask, and select “MASK SHAPE”.. not Mask 1, Mask 2, whatever. hit copy. Remember, MASK SHAPE… not the mask name.

    Go to your camera, select the camera postion, hit paste. The camera should now orbit in a circle.

    Controlling the axis of that circle, I haven’t figured out, though. But you can always adjust your objects to fit in the right axis.

  • Harryjf

    April 11, 2006 at 4:13 pm in reply to: Particles from a color

    Particular can do exactly this. Emit from a 3d layer, and derive the particle RGB from the layer RGB.

    Here’s a how-to:

    https://www.trapcode.com/help/particular/layer_emitter.html

  • Harryjf

    April 11, 2006 at 3:56 pm in reply to: This style and sense of speed. Newb to 3d

    That sense of depth is created with a “Parallax”. Here’s a little more info on the concept:

    https://en.wikipedia.org/wiki/Parallax

  • Harryjf

    April 11, 2006 at 3:31 pm in reply to: Old Movie Look – productivity suggestion

    Maybe try using “Motion Tile” on an adjusment layer. Set the adjusment layer Opacity to 50%, or even try a different transfer mode.

    Use your wiggle on the Tile Center… or, using the expression: wiggle(5,100) on the center. Set “Mirror Edges” to on.

    Motion Tile is under Stylize, BTW.

  • Harryjf

    April 11, 2006 at 3:31 pm in reply to: Old Movie Look – productivity suggestion

    Maybe try using “Motion Tile” on an adjusment layer. Set the adjusment layer Opacity to 50%, or even try a different transfer mode.

    Use your wiggle on the Tile Center… or, using the expression: wiggle(5,100) on the center. Set “Mirror Edges” to on.

    Motion Tile is under Stylize, BTW.

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