Forum Replies Created

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  • Guillaume Charron

    November 14, 2012 at 5:54 pm in reply to: accordion rig

    Thank you very much. This should work.

  • Guillaume Charron

    October 30, 2012 at 3:08 pm in reply to: position detection

    Wow! Good explanation. 🙂 I have added a video of what I have done manualy with keyframes. You’ll have a better idea of my needs. If you can help it would be nice. If not, thanks anyway.

    cathing sheeps

  • Guillaume Charron

    March 3, 2011 at 6:41 pm in reply to: scale vs position interactive

    Ok Thanks anyway. I will check with another software like C4D and Mograph module. 🙂

  • Guillaume Charron

    March 3, 2011 at 2:20 pm in reply to: scale vs position interactive

    In the example, the gray squares are not scaling down (it’s just an illusion). 🙂

    “Is there only one scaling layer that the others have to respond to, or do they all need to react to what any of the others is doing (much more complicated)?”

    Yes I need every layers to be interactive with each other. I imagine it is more complicated. If it is too much work, forget it. But If you can help, it would be so helpful.

    Thanks !!

  • Guillaume Charron

    May 26, 2010 at 2:34 pm in reply to: CS5 Audio sync problems

    We do have the same problem. We worked with wave and aiff audio. Both gave us problem with the ram preview and the render. Before, with cs4, we did have that problem.

  • Guillaume Charron

    November 11, 2009 at 7:36 pm in reply to: motion in a grid

    I’m looking for this one:

    “control when, within each cycle, the icons start to move“

    Sorry for the confusion.

  • Guillaume Charron

    November 11, 2009 at 3:03 pm in reply to: motion in a grid

    It works perfectly. The only thing I don’t know how to control is when they start to move.

    If i change the moveFrames = 10; to moveFrames = 5; the icons are starting to move on frame 25 instead of 20. So it seems I can’t decide when they start to move. For now I surely can live with it (I know it is complicated). But if I could decide when they start, it would be wonderful (maybe with a marker triger). 🙂

    It is not the first time you’re helping me. Thank you very much… again.

  • Guillaume Charron

    November 10, 2009 at 8:04 pm in reply to: motion in a grid

    In fact they can move in diagonal also. I’m simulating a game where someone is cliking on the only square with (let say) a happy face in it. When the happy face is cliked, all of the icons are changing places in the grid. So the person has to find the happy face again and clic it as fast as possible. Each time the happy face is cliked… the icons change positions in the grid.

    is it possible? Maybe with slider Control… I don’t know.

  • Guillaume Charron

    August 25, 2009 at 8:34 pm in reply to: marker trigger 3d rotation

    I knew it was something like that. I tried to find it myself but it didn’t work. THANK YOU very much. 🙂

  • Guillaume Charron

    August 22, 2007 at 11:23 am in reply to: spill suppression

    thanks… I try that little trick. 🙂

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