Forum Replies Created

Page 44 of 112
  • Graham Quince

    April 2, 2021 at 11:12 am in reply to: How to bend shape in U shape?

    Have you tried the Puppet tool instead. I’ve just been trying to create this and ran into the same problems as you did. I think Puppet tool will need work too, but might get you closer.

  • A workaround might be to link the second precomp’s time remapping value to the first precomp. That way whatever frame is on Musician #1 will also be on Musician #2

  • Graham Quince

    March 24, 2021 at 9:37 am in reply to: How can I link my camera to a moving object?

    Hi Stephen,

    hopefully it’s just me, but I can’t see the image you uploaded. But I think I have a solution anyway.

    Expand the dot on the timeline so you can see the position, then expand the camera transform properties and use the Point of Interest pickwhip to link the camera’s POI to the dot’s position. This means the dot will always be in the center of the screen.

    If your dot is parented, then you might need to create a Null Object and set its position using this expression:

    L=thisComp.layer("Dot");

    L.toWorld(L.anchorPoint);

    This gets you the comp coordinates for a parented object. And then use the Camera POI on the null layer. (Thinking about it, you could probably just use the above expression on the Camera’s POI instead of bothering with the null.)

  • Graham Quince

    March 24, 2021 at 9:32 am in reply to: Expression control for shape fill

    Hi John,

    Nothing comes to mind, but also your picture didn’t attach.

    Are you wanting an expression to generate the triangles? Or just change the fill? If they are all on the same layer, could you use a Tint effect on top?

  • Last update I promise.

    I’ve just been trying some of my files, I have misunderstood the error messages. Basically I can still open files from versions 11.5 and newer, but I cannot open files made in r11 and older. A lot of my earlier stuff was made in r11 and trying to open these files is what failed and sent me down this rabbit hole.

    Most of the projects I want access to were made in r16, so it’s not as bad as I thought. I asked Maxon about accessing r19 if I paid for a full licence and they’ve suggested they could help me out. I’m probably not going to do that, but I’m impressed with their service desk’s response.

  • Maxon’s team have replied quickly promptly.

    Thank you for reaching out, apologies but it is not possible to downgrade to a previous version of Cinema 4D Lite uses.
    There were major changed in the licensing method between R20 and R21, and out Lite licences only currently work with S22/R23 as this is what currently ships with Adobe AfterEffects.
    How many files do you need to convert? If it’s just 1 or 2 I can do that for you …

    All in, I think that’s a fair enough response. I asked if it was possible to get Lite r19.

    I work for a software company and I understand that there can be unforeseen consequences when featuresare updated. Their offer for 1 or 2 files is nice enough and I’ll take them up on the offer should I need it.

    I just wish I’d been informed when I still had r20 installed.

  • For anyone searching about this solution, I thought I’d update you, with Jim’s help, the resaved version worked. Obviously we can’t all send our files to Jim Scott, so I’ve contacted Maxon support to see if I get a response. I’ll post their answer (and fingers crossed) solution here.

    Thanks again Jim, Creative Cow always comes through for me.

  • Thanks Jim. I can’t actually see a method to contact you, could i ask you to drop me a line at shiveringc AT gmail.com please?

    That way you’re not having to post your email address (and this is my public facing one)

  • Graham Quince

    March 7, 2021 at 3:32 pm in reply to: Recreating senoidal function visualisation

    There’s a couple of different ways to do this. You could link CC Particle World to a Null, and animate the null’s position up and down. You’d be able to link that null to the vertical position of the pointer’s tip too.

    Or you could use Wave Warp on an thin, rectangular solid and have that effect create the sine wave for you.

    I madse a tutorial a while back which shows how to link CC Particle World to a Null object: https://youtu.be/dYYmeBOWXpw

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Graham Quince

    March 7, 2021 at 3:26 pm in reply to: Trying to create Spinning Animation. Need Help!

    I think you may be trying to animate the wrong set of transform properties. Each shape within a layer has its own transform tools. If you animate these, then the repeater works as expected:

Page 44 of 112

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy