Forum Replies Created

Page 26 of 32
  • It’s just a blur effect on top of a zoom. So if you shot it with a zoom, add camera lens blur or whatever type of blur you think looks good during the zoom. If you didn’t shoot it with a zoom, you can keyframe the scale, make it larger, and add a blur during that motion.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 26, 2013 at 5:02 pm in reply to: Scaling a mask as rotating and adding keyframes

    I’m not exactly sure what you’re trying to do, but it sounds like you may be looking for the mask path and/or mask expansion properties.

    “|_ (°_0) _|”

    Sincerely,

    George

  • I don’t really know what you’re trying to do with this spiral.

    What’s wrong with doing it like this?

    https://ae.tutsplus.com/tutorials/motion-graphics/quicktip-creating-circular-and-spiral-motion-paths/

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    Sincerely,

    George

  • George Goodman

    December 21, 2013 at 1:03 am in reply to: How To Make An AE Template for Multiple Text Comps

    If you want all of the button styles to be unique in a single project – then you’re going to have to keep doing it the way you’re doing it right now.

    If you just want to be able to change the style of the button and have it globally affect each button, then there is a relatively simple way to do that. Just precompose the button layer and use that composition instead of unique layers as the button. Now when you update the button in the button composition – it will update all the buttons globally.

    So the text thing is a little weird because you may have to reposition it and work with it as the words change. Because of this, it may just be easiest to open each individual button composition and do that. BUT, if you’re making a template that you’re going to use over and over, here is a way you could set it up so you only had to work in one comp (two if you’re changing the button style).

    -Create a comp called “Button”
    -Create your button
    -Precompose your button and call it “buttonStyle” (Later, any changes you make in “the buttonStyle” composition will globally affect the look of your buttons)
    -Add a text layer on top of the button
    -Duplicate the “Button” comp as many times as the number of buttons you want + 1
    -Name the extra composition “MASTER”
    -In the “MASTER” comp, add as many text layers as the number of buttons you have
    -So you should have, for example, 15 button compositions, and 15 text layers in the master comp. Open each of the 15 button compositions and parent the source text property and the position property of their text to a unique text layer in the master comp. So, button 1 should have its source text and position property parented to text layer 1, and button 2 to text layer 2 and so on and so forth.
    -Now turn the text layers in the master comp on 1 at a time and change their text and placement accordingly. This will update the text in each corresponding button composition. When you’re done editing all of the text TURN ALL OF THE TEXT LAYERS IN THE MASTER COMP BACK ON. Since the source text is parented, if those layers are invisible when you go to render, the text layers in the button comps will be invisible as well. It will look terrible to have all of the layers on of course, but you aren’t rendering the master comp, you’re just using the 15 button comps.
    -Be sure to save this template as it’s own project file, this way you can just import the project file into any other project you want.

    *Note, if you want to affect other transform properties such as opacity or rotation, you’ll need to parent those as well in the same way as you did the position and source text.

    “|_ (°_0) _|”

    Sincerely,

    George

  • What particle producer are you using?

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 19, 2013 at 5:10 pm in reply to: media change in nested comp

    Duplicate the comp in the project folder. This way it will be “mycomp2”

    Now it’s a new composition and won’t affect the original.

    “|_ (°_0) _|”

    Sincerely,

    George

  • Hmm, havent noticed this myself, but ya, sounds annoying.

    It’s not really a problem for me because I use Zorro the Layer tagger – it’s a bit more work in the forefront of setting up the comps, but the benefits are worth it I think. You have finer control of soloing layers in the timeline and the comp window. If you haven’t tried it out, I would recommend looking in to it.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 18, 2013 at 7:48 pm in reply to: Camera Extreme Close Up Focus Problem…

    Open camera settings by double clicking the camera, and change your “Focal Length” rather than the focus distance. I’m thinking this is the issue. And ya, I guess 0.0 is infinite DOF – doesn’t really make sense to me since a low number on a camera aperture = shallow DOF, but hey, whatevs.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 18, 2013 at 6:57 pm in reply to: Duik and the Puppet tool

    Did you rename the pin points from the puppet tool before creating the bone? You need to do that or else when you go to the the next layer and use the puppet tool, it will create points with the same name and everything will get all wonky.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 18, 2013 at 5:17 pm in reply to: Camera Extreme Close Up Focus Problem…

    You have your aperture wrong.

    0 is the most shallow depth of field possible. Make that a big number instead.

    You may also just be dealing with the fact that your image doesn’t have the necessary resolution to maintain it’s sharpness. But then again, I have no idea what kind of footage you’re working with.

    “|_ (°_0) _|”

    Sincerely,

    George

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