Forum Replies Created

Page 27 of 32
  • George Goodman

    December 18, 2013 at 4:37 pm in reply to: Bezier warp and constantly rasterize problem

    So basically, ya, what Roland is saying.

    When you collapse transformations, or, continously rasterize an element with the bezier warp, you are making the bezier warp fit to the frame. Think of it as causing lens distortion to the frame itself. When it is unchecked, the warp moves with the layer that it is applied to.

    I think Roland is saying to take the warp effect parameters and change them in the way that you animated the layers transform position. So, for example, if you simply animated the layer right 50 px., then you would do the same with the warp effect (note that it would have to be done with every single element in the effect).

    Depending on the complexity of your animation, that could very quickly become a headache. I’d probably just do it over. Just scale the layer up to the max size it needs to be, precomp it (make the comp settings match the size of the layer as this is the border the effect will be applied to), and then apply bezier warp to the precomp. That way, you have no need to continuously rasterize.

    Another thought, I don’t know what your animation needs are, but I personally much prefer the use that effect with continuous rasterization. I just find it easier to set up a world of distortion, so to speak, and then animate my object through that.

    Hope that helps

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 16, 2013 at 3:01 pm in reply to: Control Layer changing shape layer scale

    Are you using the linear wipe as in the tutorial? If so, how did you change the direction? Did you just reverse the angle of the wipe?

    Are you using 3 solids like the tutorial? If so, try changing it to 2 (white and black) with a large feather or take that 80% grey he used down to a 50%.

    You said “moving” – you aren’t actually moving the position of any of the layers are you? It assumes black if there is no color information (as in a solid not covering the sample area) and if it hits a sudden color change, that could be responsible for a sudden shift

    I can’t really tell you what’s going on unless you upload a project file.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 16, 2013 at 4:53 am in reply to: Control Layer changing shape layer scale

    Not sure what is confusing you.

    Try thinking about it like this – In your control precomp, whatever is 100% black will be a scale of 0 and whatever is 100% white will be a scale of 100. 50% grey is a 50% scale and so on and so forth.

    “|_ (°_0) _|”

    Sincerely,

    George

  • If your circle is a shape layer, you could just use wiggle transform. All you would need to do is duplicate it a bunch of times and add the wiggle transformer to the bottom of all the shapes. Take wiggles per second to 0 and then keyframe the position under it’s transform from 0,0 to 3049,4256 … or whatever last value works in getting them all off screen.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 13, 2013 at 4:24 am in reply to: Text effect using overshoot and offset per character

    Found it! Amortype by mattrunks:

    https://mattrunks.com/en/tutorials/after-effects/amortype

    “|_ (°_0) _|”

    Sincerely,

    George

  • Once you’ve converted your audio to keyframes, look through the values of the keyframes. Determine what value you want it the light to be on during. Usually you’ll see spikes in volume with drum hits, so you should see an increased value every time this happens. So if you see that the keyframed number is 8 or higher at every drum hit, then you would use the value 8 like I did in the expression I provided.

    In order to enable the expression, option-click (alt-click on pc) on the stopwatch of the opacity property on the layer you want to effect (the lightbulb I assume). This places some text in a box to the right of it. Delete that text and replace it with the expression I provided you. Change that 8 to whatever value you want. Note that the expression says whenever the keyframed audio is greater than “8” the light will be on. So at 9, its on, 10, it’s on, etc. Play with that number until you get it right.

    Remember though, this will only turn the lightbulb layer on and off. If you are trying to make other things turn on and off at the same time, you’ll need to apply the expression to those layers as well.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 12, 2013 at 8:51 pm in reply to: Text effect using overshoot and offset per character

    To be more clear, I’ve posted a screen shot of how I’m currently doing it. But is there a better way? If, for example, I wanted to change the values on the expression, I currently would have to go in and manually change it for each letter.

    6907_screenshot20131212at3.47.04pm.png.zip

    “|_ (°_0) _|”

    Sincerely,

    George

  • First you need to convert your audio to keyframes. Then you’ll need an expression on the opacity of whatever layers you want to effect.

    Something like this should work:

    on=100;
    off=0;

    if (thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”)>8) on
    else off

    You’ll want to change that value to whatever level works for you. If there is a hard beat, it should spike, so find where that is and what the value is. Then plug that number in.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    December 12, 2013 at 3:27 pm in reply to: How to compare 3d Camera Tracking with CC Cylinder

    That’s a big topic. This should help:

    https://vimeo.com/30615149

    “|_ (°_0) _|”

    Sincerely,

    George

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Vimeo framework” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • George Goodman

    December 12, 2013 at 3:21 pm in reply to: Filming a Silhouette

    Since they are in front of the window, that is relatively easy to achieve.

    1) turn off all the lights
    2) expose for the outdoor conditions – a low iso will be good to reduce noise in the blacks
    3) crunch the blacks in post if need be

    It’s just a matter of difference in lighting. Outside is very bright, so make inside not bright (which is already naturally the case, but can be enhanced by turning all the lights off)

    “|_ (°_0) _|”

    Sincerely,

    George

Page 27 of 32

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy