Forum Replies Created

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  • George Goodman

    December 12, 2013 at 3:13 pm in reply to: How to compare 3d Camera Tracking with CC Cylinder

    What you are trying to accomplish isn’t clear. What do you want to track and what do you want to do? Note that CC Cylinder doesn’t make the layer 3d, it’s just an effect to make it appear that way.

    “|_ (°_0) _|”

    Sincerely,

    George

  • It’s probably just going to be painstaking, but you’ll need to split it up in small chunks.

    Use the stabalize motion – not warp stabalizer – so that you can manually pick track points. As soon as it gets wonky, split the clip “cmd-shft-d” or “ctrl-shft-d” on pc. Run a new instance of it so that you can find new objects to track. The tricky part may be whether the clip lines up at the split or not. You may have to parent each one to a null object and manually move it to a place where you don’t notice the clip splitting off.

    Good luck!

    “|_ (°_0) _|”

    Sincerely,

    George

  • More light

    _ ,,,, _
    |(°_0)|

    Sincerely,

    George

  • Here’s 2 simple things that will make a huge difference:

    1) The room is too dark. See those little dots all over the place? That is called noise. This is happening because you don’t have enough light. Proper lighting is the key to good video, so go somewhere brighter.

    2) You’re out of focus, that’s why you look blurry. Since you’re filming yourself, it may be hard to adjust it properly. Try this, put an object where you’re going to sit, then focus the camera on that object. Hit record, walk over, move the object and sit down.

    _ ,,,, _
    |(°_0)|

    Sincerely,

    George

  • George Goodman

    December 11, 2013 at 10:29 pm in reply to: Word effects

    1) It looks like a combination of blur and scale for each character.

    You can use fast blur and change the blur dimensions to verticle. Keyframe that to go from whatever value down to 0. When you scale the text, unlink the values so that you can make the x value smaller. For example, keyframe the scale from (30,120) to (100,100)

    2) They enabled the text to be 3d then rotated it on the y axis. Once the rotation of the word hit about 90 degrees, they cut the layer and put the new text in and “finished” the rotation with the new text. They used blur to make it look a little smoother. Note that when you rotate the first layer from 0 to 90 on the y axis, the second layer will need to rotate from -90 to 0 so that it doesn’t end up backwards

    _ ,,,, _
    |(°_0)|

    Sincerely,

    George

  • George Goodman

    December 11, 2013 at 10:14 pm in reply to: cut vid in half and place 2nd half under first AE5

    To be more clear:

    Take the footage, mask the first half, duplicate it, change the mask to subtract, place it underneath the first one manually, precomp it (making sure the comp settings match the size, bring that into a new comp of the size you want (1920×1080?) and use CC repetile

    I think that’ll do what you’re looking for, but I’m not totally sure.

    Anyway, hope that’s helpful

    _ ,,,,, _
    (°_0)/

    Sincerely,

    George

  • George Goodman

    December 11, 2013 at 10:07 pm in reply to: cut vid in half and place 2nd half under first AE5

    I’m a little unclear on what your source is as well, but could you just drop the footage in a 1920×1080 comp and use CC RepeTile?

    _ _
    (°_0)/

    Sincerely,

    George

  • George Goodman

    December 11, 2013 at 5:41 pm in reply to: My expression and approach is Ack Basswards

    Thanks Dan!

    This was the expression I was trying to recall. I knew I needed to map values, but I couldn’t remember it for the life of me.

    I posted the expression I ended up using below. The starting y position of the layer was 562 (pre-expression) and the wiggle was 75 – so I subtracted and added those values from the original value. Was there an easier (or better for the sake of changing) way to do this using “value”?

    I had to map my values such that the startScale was larger than the endScale since I wanted the shadow to shrink as the item got lower to the ground.

    ypos=thisComp.layer("FolderNULL").transform.position[1];

    startY = 562-75;
    endY = 562+75;
    startScale = [140,100];
    endScale = [100,100];
    linear(ypos,startY,endY,startScale,endScale);

  • Yes Mike, this is exactly what happened to me. I was suspect that is what caused it – but now you’ve totally confirmed it. I included a “/” in the name as well.

  • Undo didn’t work.

    Fortunately I did have two copies…kinda – this was version 2.

    Cost me about 10 hrs.

    Pretty upset at the script though. Going forward I will always make duplicate versions of projects before attempting to run it. I’ve also, of course, enabled autosave. Must have disabled itself during an update – also unfortunate. I’ll look in to iterative saves.

    Thanks,

    G

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