Forum Replies Created

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  • George Goodman

    January 20, 2017 at 6:45 pm in reply to: Text Blinking On Expression

    Should be that instead. It looks like the formatting of the expression added an &Lt for some reason. I didn’t test this, I’m just looking at the inconsistency between my explanation of the code and the actual code you probably copy and pasted. That line definitely doesn’t make any sense as is though.

    if (time<5+(r*.1))

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    December 20, 2014 at 3:50 am in reply to: DNG’s from MLV’s with Ae Pr and Resolve

    Thanks again Sascha!

    I think I’ve been sold on EXR at this point. Any tips for contrast and IRE range or rendering to ensure I don’t lose any information?

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    December 20, 2014 at 3:47 am in reply to: DNG’s from MLV’s with Ae Pr and Resolve

    Thanks!

    So what would be best practice for ensuring that I’m not losing any information? I assume that I wouldn’t want to clip anything, but would it be best to try to crunch the information tightly around 500 IRE or would I ideally want to spread it out for maximum contrast? It sounds like I’d be best off rendering out to 32 bit.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    December 18, 2014 at 4:37 pm in reply to: DNG’s from MLV’s with Ae Pr and Resolve

    Thanks Walter.

    Just as I feared I’m afraid – looking into DPX and EXR at the moment.

    Have a thread going in the Resolve forum as well for those who are interested:

    https://forums.creativecow.net/thread/277/32008

    Hopefully some good stuff will come out of that.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    December 18, 2014 at 4:35 pm in reply to: DNG’s from MLV’s with Ae Pr and Resolve

    Thanks Sascha!

    That’s a path I hadn’t yet considered – sounds pretty viable from the bit of reading I did about it. I had just started looking at DPX, but not sure if that’s offering exactly what I want either. Could you possibly explain the differences to me between the two codecs in regards to how they would work with the 14-bit raw recording to MLV’s that I’m getting from my camera?

    Correct me if I’m wrong, but it sounds like no matter what, I’m going to lose my “raw” image – but maybe it doesn’t matter? If I crunch all the info such that there is no clipping and use EXR or DPX will I have the same latitude as I would with DNG but just lacking the camera RAW feautres? I suppose I’m asking if I would be losing any information this way?

    So knowing that the MLV’s I’m recording are 14-bit, what would make the most sense here? I’m pretty much a noob at this stuff and still trying to get my head around bit depths, color space and codecs for high end grading. This is what I’m thinking, so please correct me anywhere I go wrong:

    -MLV to DNG

    -DNG into Resolve

    -Picture Lock

    -Build out first color grade to determine LUT that will be ultimately applied

    -Prep all DNG’s with camera raw tools so that clips will be affected properly by the LUT

    -A) Export VFX shots to EXR (what are the best settings here? 16-bit? 32bit?) OR B) Use DNG’s in AE and use ACR for the Camera Raw Settings that I determined for my LUT

    -Export EXR from AE (best settings? Is it necessary for this stuff to be 32bit or am I adding unnecessary file size)

    -Bring into Resolve apply LUT and do a final grade

    -Export ftw

    I know that’s a lot to ask, but I really appreciate all the help. Maybe you can take solace in the fact that I’ve contributed a fair amount to the AE forums in my day.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    December 10, 2014 at 4:34 pm in reply to: Colour Correction/Grading

    Everyone else is right, but two quick wins here.

    Add orange to the hue – the white balance is shifted too far blue, so this will make it look more natural.

    Your highlights may be gone, but that also washed out your blacks. Darken the shadows for more contrast.

    There’s about a billion ways to go about doing those two things, but that will go a long way in “fixing” your footage.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    November 6, 2014 at 9:53 pm in reply to: Trying to figure out a particular transition

    Ya, that second transition probably isn’t a film burn, just similar.

    There are a lot of ways to do the second one. You could use a solid or shape layer that is a pale yellow move it downward so its about halfway covering the bottom of the frame, add a blur, change the blend mode to overlay, add or multiply (play to see what you like) and fade in and out the opacity and cut the video in the middle.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    November 5, 2014 at 9:12 pm in reply to: Trying to figure out a particular transition

    First is a fade through white and the second looks like maybe a little film burn overlay with a cut in the middle. I bet you’d like film burns even though they’re a liiiiiiitle bit different.

    This video has 5 free ones:
    https://www.youtube.com/watch?v=9C_KYtEaN98

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • 1 pretty big fundamental problem that should make a world of difference:

    Notice the shadows on the cars are shooting off to the left? Thats because the light source is from the right.

    On your spaceship, there is a strong rim light on the bottom left side – it would actually be on the right side. This makes your light source inconsistent and messes up the illusion.

    Also, because its a scene around sunset, the light itself would be much softer and unlikely to create such a bright highlight. The highlight that it would make would also be tinted to a warmish orange and not pure white. You probably don’t want the top quite so dark either.

    Basically, just focus on making it look like one giant soft light is coming from the right side.

    Hope that helps!

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • George Goodman

    November 5, 2014 at 2:40 pm in reply to: Strange Interlacing on Propeller in Progressive File

    Probably a rolling shutter situation.

    Your camera is capturing it once at the top of the sensor, then when it spins around fast enough, it catches it again at the bottom during the scan. But when the propeller is fast enough, it would be all the way around by the bottom section of the scan so that would make the effect go away. So it’s just the perfect combination of speed of the propeller and speed on the sensor read from the camera causing the effect.

    Just my guess anyway.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

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