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Duik and the Puppet tool
Hi there!
I’m attempting to create a rig for a biped using Duik and the puppet tool in AE CS6. The problem I’m running into is that after I’ve finished the rig on the one arm, I’ll go to create a bone on the next one and the bone from the first arm with cling to its corresponding bone on the second. I’ve attached a screenshot using two small solids so you can see what I mean.
Do I have to have each puppetted limb pre-composed with its controllers and bones separate from the main character? (note, I tried pre-composing and leaving all the attributes in the comp seen here, but that didn’t work either. Only seems to work if I completely precompose).
Any help is greatly appreciated.
Nick Vaka
Motion Graphics & Animation
https://www.nickvaka.com
