Erik Waluska
Forum Replies Created
-
No, AE doesn’t import any 3D models, you need a 3D app for that.
-
You can add steam fairly easily with a particle system like CC Particle World (included with AE) or Trapcode particular (pricey but worth it). There are tons of tutorials out there and here on the Cow about using particles. I would suggest searching for tutorials about “smoke” as well as “steam”.
-
Erik Waluska
November 20, 2010 at 11:54 pm in reply to: Randomizing text, with multiple ‘text targets’?No worries, here’s an animation preset that should work in AE7…I think.
1313_randomtextmultiplewords.ffx.zipIf not, here’s a screen grab of the settings I used. Just twirl open the text layer and click on Animate>character offset and then change the settings to match mine and add the keyframes. I added some notes that will hopefully help too.
1314_randomtextsettings.jpg.zip-E
-
Erik Waluska
November 20, 2010 at 7:24 pm in reply to: Randomizing text, with multiple ‘text targets’?Hey Eric,
The easiest way would be to use a simple text animator to randomize the characters and then keyframe the source text to change the words. The only drawback is that there is a noticeable jump when switching the source text because it works only with hold keyframes so it changes all at once instead of over time. If you switch the source text during the randomizing animation it doesn’t look that bad – in fact, you might even prefer it that way. I’ve uploaded a project file for you with the text animator randomizing between two bits of text. To add more text just follow the same pattern.
1312_randomtext.aep.zipHTH
-E
-
“Long time lurker, first time poster.”
Haha. I like that.
Anyway, it sounds like you just need to either turn on the “collapse transformations” switch for the nested comp, or if that interferes with the animation you are trying to do with the nested comp, then just make dimensions of the nested composition as large as required so you don’t see the clipping you are describing.
HTH
-
I don’t know, that is strange. Try pre-comping your main comp and see if that helps. Just drag it to the new comp icon in the project window and try to render it out that way. Maybe also try some different render settings to eliminate that as a suspect.
-
Is your work area is set to end at that point?
-
Continuous rasterization only works on vector files. Photoshop files, regardless of whether they contain smart object layers, do not have this capability. I would suggest rebuilding the file in illustrator as a vector file. But keep in mind that just because you opened a photoshop file in illustrator, doesn’t mean it is now a vector file. It’s still just pixels. Anything that you want to be vector in After Effects must be created in Illustrator. So you can take your original vector map graphic and add it to the photoshop file you opened in illustrator or add the photoshop layers to the map graphic file. Either way, you must end up with an illustrator file.
-
Select the text layer and hit “UU” to reveal all altered properties, effects, etc. It could have a fill effect or something that is below the hue/saturation in the effects stack.
-
OK, I got it now. I should have read his posts more carefully. That does make sense. Thanks for clarifying.
-E