Forum Replies Created

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  • Eric Sanderson

    November 7, 2008 at 5:39 pm in reply to: Smoothing randomness
    wiggle(.2,50)
    
    (the 50 is assuming you have your opactiy set at 50 before applying the wiggle to generate the full 100%)
    
    if its still too much just keep lowering the .2 

    A wiggle with usually give you a smoother result than a random expression. Try a wiggle that generates at about .2 times a second.

  • Eric Sanderson

    November 7, 2008 at 3:08 pm in reply to: Which effects are used in this video?

    the stars look like they were done in particular, a way to achieve them is to make a “sphere” emitter, turn the velocity to 0, and make the size of the emitter extend much bigger than your comp, 1500x1500x1500 is a good starting point. And it looks like the life was set at about 1 second and set the opacity over life to go from 0-100 and back down (theres a preset setting for that in the opacity over life). And the rest was just really basic camera movements.

  • instead of starting the script with “thisComp”, try starting it with “comp(“name of comp”)”

  • Eric Sanderson

    November 4, 2008 at 7:43 pm in reply to: if/else…and then some

    wow, great resource…this is going to keep me busy for a looong time. Thanks!

  • Eric Sanderson

    October 28, 2008 at 10:17 pm in reply to: Exploding text

    It would be easier to do in just your text animator. make your sentence and throw a wiggle and position animator on it and animate the range selector. If your not familiar there are many tutorials out there on text animators.

  • instead of trying to divide try multiplying times a negative number

  • Eric Sanderson

    October 28, 2008 at 8:49 pm in reply to: Animating A School of Fish

    So what exactly are you working with here? Multiple layers youve script pick-whipped to a null? If so have you tried just parenting the objects to the null and just putting a wiggle on the position and rotation of the objects?

  • Eric Sanderson

    October 27, 2008 at 9:40 pm in reply to: Particle position info?

    the project is done but i would definitely like to know for future reference.

  • Eric Sanderson

    October 27, 2008 at 4:58 pm in reply to: Jack in the box in Z axis only

    you shouldnt need a script if you planned on keyframing it.

    So if im understanding you right you dont need so much of a “springy” action as you do just bounce or recoil from something dropping and hitting the ground?

  • Eric Sanderson

    October 27, 2008 at 4:44 pm in reply to: Jack in the box in Z axis only
    freq = 5;
    amp = 125;
    decay = 3;
    
    z = amp*Math.cos(freq*time*2*Math.PI)/Math.exp(decay*time);
    value + [0,0,z]

    theres a few ways to do it, none any more simple than the other, heres one…and this is assuming your doing a Math.sin or .cos*Math.exp(time) expression for the spring action.

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