Forum Replies Created

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  • Eric Sanderson

    October 21, 2008 at 4:03 pm in reply to: Velocity

    oh, that easy huh. what is exactly the difference between what the speed and velocity gives you? And is speed in pixels per second?

  • Eric Sanderson

    October 20, 2008 at 4:04 pm in reply to: Cant get it to integrate

    Ya ive already installed that plug-in, still nothin

  • Eric Sanderson

    October 17, 2008 at 3:52 pm in reply to: Dumb Question, I know… But… Compression Q

    hmm, it could be your set-up, im on AE CS3 with a G5 and blackmagic card, and i have the 8-10bit options…i think i get the uncompressed options through my blackmagic card though so that could be it.

  • Eric Sanderson

    October 17, 2008 at 3:11 pm in reply to: Dumb Question, I know… But… Compression Q

    Yes doing a NONE in quicktime is uncompressed. In that same dropbox there should be the options “uncompressed 8-bit or 10-bit”..usually at the very bottom.

  • Eric Sanderson

    October 16, 2008 at 9:55 pm in reply to: Swinging Sign:: Any Tuts or Suggestions?

    glad to help, the pickwhip doesnt necessarily “connect” them. When your writting expressions your usually retrieving a value or really just numbers with the pickwhip. So its more just using the information as a reference and you decide what to do with that information, and ya in alot of cases it is to seemingly “connect” them.

    And *-1 just takes that information it got from the other layers rotation, and multiplied that number times negative 1, basically making it rotate in the opposite way of its parent, making it look like its doing nothing.

    When it comes down to it its all just a bunch of numbers and how you can manipulate them.

  • Eric Sanderson

    October 16, 2008 at 9:20 pm in reply to: Advice On Writing With Light

    There are many ways to go about this, i havent seen the tutorial you mentioned but the way id go about getting the most accurate and realistic result is by first off making sure you can get a good track from his hand while shooting, this will give you the most natural look and you dont have to worry about the speed or trying to eyeball position. Id just track his hand to a null object use particular for the writting light (i know there are hundreds of tuts out there on how to do that) and attach the point emitter to the null (using the expressions pickwhip). maybe give it a small hint of velocity from motion.

  • Eric Sanderson

    October 16, 2008 at 9:01 pm in reply to: Swinging Sign:: Any Tuts or Suggestions?

    if you wanted to do the parenting sign to animated cables and wanted to keep sign parallel, so your rotating on Z, alt click on signs z and pickwhip it to cables Z, and on the end of the signs script put *-1 and that should cancel the rotation out.

  • Eric Sanderson

    October 16, 2008 at 8:52 pm in reply to: Swinging Sign:: Any Tuts or Suggestions?

    well for one you can copy and paste keyframes…but you can just alt+click the animated property, then youll get an expression pickwhip, and just pickwhip it to the one you want it to mimmic. This could have also worked with the sign, i thought you were having the sign swing front to back, in which case it would rotate a little in recoil depending on how much the cables swing. But if the cables sway side to side your right there would be no rotation…in which case you can use the method i just showed to put this on the signs x position (or depending on orientation whatever “side to side” axis is).

    x = (thisComp.layer(“cables”).transform.zRotation)*-1;

    value + [x,0,0]

  • Eric Sanderson

    October 16, 2008 at 7:57 pm in reply to: Increasing Depth of Field

    It sounds like your in for some Roto work. You have to duplicate your footage layer, draw and animate a mask around your people and depending on if youve added or sub. your mask will depend on which layer you blur but you blur the background.

  • Eric Sanderson

    October 16, 2008 at 7:14 pm in reply to: Swinging Sign:: Any Tuts or Suggestions?

    its MUCH easier than you think. Unless you have some previous parent structure preventing you from being able to do this…you can just parent the sign to one of the cables. Or what i would do is parent all 3 objects to a Null and animate the null.

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