Eric Gross
Forum Replies Created
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Eric Gross
July 22, 2010 at 4:30 pm in reply to: Best Performance Mac Set-up for Adobe After EffectsThanks for clearing things up, wish there were a few more revelations… We just hired a guy that swears the iMac at his last place was faster than the current dual quad he’s working on.
I didn’t think about the GPU for Knoll and net rendering. Good catch.
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Thanks for the response.
Well the texture I am using does have a lot of reflections and it is high definition. Scene has eight lights, four groups of text (extruded type with caps) and a reflective floor. I’m not rendering GI.I am still learning so maybe I am missing something.
I would think my 2.93 octo-quad Mac with NVIDIA Quadro FX 4800 and dual monza exhausts would be able to handle it easily enough…
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Nevermind it was that overhead light casting an extremely WIDE shadow. I guess I need to adjust the speculars more and move the light for the same effect.
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Turn that Preferences > Multiprocessing > Render Multiple Frames Simultaneously checkbox off.
I don’t know what it’s supposed to do, but it sure doesn’t. I was doing some simple 3d animations in AE and kept getting OPEN GL errors, so I increased Memory settings and clicked that checkbox on. Took hours to figure out what I had done wrong. Next thing I knew, simple renders that should take seconds were now taking minutes to render. {in unrelated news, I still had Open GL errors}
I’m working on a non-intel quad with 16GB of memory.
Running AE CS3. Kona LHe.Anyone else have that Open GL issue?
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Happy Day. I did a select all on my merged ai and function connect. Extrusion nurbs then worked. Thanks
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I went with the poser export. Works well. Now I’ve got another question, see above…
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Just remember that your displacement map is a greyscale value, where grey would be a zero value, not white (which i believe would be a negative value.) So if you want the attachment point of your vines not to move, the displace map should be grey.
I’m also thinking, if you use fractal noise to make the displacement map, you could keyframe the transform>offset Turbulence, which would shift the noise say left to right, might be a bit more realistic. Pretty sure you’ll need to precompose that layer as well.
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Just remember that your displacement map is a greyscale value, where grey would be a zero value, not white (which i believe would be a negative value.) So if you want the attachment point of your vines not to move, the displace map should be grey.
I’m also thinking, if you use fractal noise to make the displacement map, you could keyframe the transform>offset Turbulence, which would shift the noise say left to right, might be a bit more realistic. Pretty sure you’ll need to precompose that layer as well.
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I’d like to know this too.
I suppose you could do something with a tiled image, where you had say 10 different colors shapes and then applied a displacement map according to the different red and green values.
Then just key frame the amount of displacement. -
Hey are there any good books that define all the different filter effects? We are adding After Effects to our work flow and while I have a lot of experience, it would be great to know every little filter.. Any thoughts?
