Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Vector art sway in breeze

  • Vector art sway in breeze

    Posted by Michael Becke on November 13, 2006 at 5:24 pm

    Hi,

    I’ve got an illustrator graphic. (some curly vines and straighter ones)
    I wanted to get the feeling that they were being affected by a light breeze… gently swaying.

    Anyone got any advice for the most realistic solution?

    Any advice welcome.
    Cheers,
    Michael

    Tyler Paul replied 19 years, 6 months ago 6 Members · 6 Replies
  • 6 Replies
  • Mike Clasby

    November 13, 2006 at 6:32 pm

    I’d suggest you look at Displacement Maps, to take the mystery out of Displacement Maps, click on Aharon’s Head above and scroll down (lots of tuts = lots of scrolling) to:

    Displacement Mapping Part 1: The Basics

    Displacement Mapping Part 2: Avoiding the Pitfalls

    Maybe an animated Displacement Map alone will do the trick, but here is an earlier post by a previous AE Leader Rick Gerard that makes Illustrator Files into Wheat Dancing in the Wind:

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=665497&archive=T

    He uses the wiggler to animate the Max Horizontal Displacement and Max Vertical Displacement Stopwatches, but you can use this wiggle expression to do the same thing:

    wiggle (5,30)

    This seems a little to much for gently swaying vines (but the technique is killer, IMHO) so you’d need to tweak to taste.

  • Mylenium

    November 13, 2006 at 6:35 pm

    Most realistic: Separate all elements in Ilustrator, paste the paths as curves in AE, then animate mask shape. Intermediate realism: Separate the shapes and give each of them some Turbulent Dispalce with different settings. No realism: Don’t separate, just use one or two instances of Turbulent Displace on the entire layer.

    Mylenium

    [Pour Myl

  • Eric Gross

    November 13, 2006 at 7:31 pm

    Just remember that your displacement map is a greyscale value, where grey would be a zero value, not white (which i believe would be a negative value.) So if you want the attachment point of your vines not to move, the displace map should be grey.

    I’m also thinking, if you use fractal noise to make the displacement map, you could keyframe the transform>offset Turbulence, which would shift the noise say left to right, might be a bit more realistic. Pretty sure you’ll need to precompose that layer as well.

  • Jason

    November 13, 2006 at 9:13 pm

    you can also try cc bend it or bend. they some pretty great and easy things. try it.

    j

  • Michael Becke

    November 14, 2006 at 11:53 am

    Thanks for all the answers, YikeSmikes – that tutorial was very useful, thanks!

    Mylenium – I totally agree that the most realistic would be to animate the masks individually especially since some vines have curles on them… so if I have enough time I’ll try that.

    Eric – Interesting point with the noise… I’ll try add that to the tutorial Yikes added.

    Jason – I’ll give it a try and see if I can get it looking any good

    Thanks all again
    Michael

  • Tyler Paul

    November 14, 2006 at 1:40 pm

    If you are experienced in expressions theres a tutorial by Dan Ebberts about the expression Noise

    https://www.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=%3CFORUMID%3E&page=/articles/ebberts_dan/noise/index.html

    I haven’t tried apply it to anything but in the tutorial he states it’s great for “Natural effects like wind flowing through a field of grass or lilypads on a pond.” It sounds like it might be perfect.

    * * *
    “Life Should Come With Backround Music”

    -Brown Sugar Studios-

    Tyler Paul’s Toonificator V2.0Example Clip

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy