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You’d probably have to place a couple of cloud emitters on the stage and then manually animate their Position and Zoom, but it would be really tough to pull off in pI alone. It’s really an effect best suited for a 3D program, especially if you want the camera move to feel realistic.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Not sure if this is any help, but here’s a test I made, which started out as the Shadow Smoke emitter and was heavily modified.
The idea was to use Forces to sculpt the shape of the funnel from a larger cloud, and to get that twisting/twirling motion (which is much more noticeable if you drop the Plume particle type’s size down to 150 or so).
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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There are two that do exactly this sort of thing in one of the Eclectic pro-emitter libraries, but if you don’t have those you can probably use Boom 5 from the June 2003 library for the larger impact, and with a little editing it can probably do bullet hits as well.
There’s also a few Rain Splash emitters in the May 2005 library that would probably work quite well if you convert them to a point emitter and animate their position. It might not be as dramatic an effect as you’re looking for though.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Elvis Deane
March 14, 2006 at 7:55 am in reply to: New Training DVD The Apprentice Magician’s Guide to particleIllusion- now availableHope you all get some good tips out of it, it’s been a long journey from the time I started working on this one. I couldn’t have done it without the help of Aharon, Alan, and Ron and Kathlyn.
If I do another one, it’ll be more in the style of Cooking with pI (how to make different effects), but longer and without all the cheesy techno music behind the voice overs. Oh, how I wish I could remove that music.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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You can turn off a layer’s background if you have updated to version 3.01a.
In the background image options, you have to change the number in the Hold Last Frame box to adjust how long the sequence/image stays visible. You can also edit how much of the sequence gets used in the Sequence/AVI boxes.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Something more along the tornadoes in these video, where its mostly a blur of sideways dust and a really wide funnel?
https://www.tornadocentral.com/chasing/2004/051204/AtticaTornadoWMV.wmv
https://twistersisters.com/video/061205_tornadoes_med.wmv—
Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Just a guess here, but the delay might be caused by the Transparency gradient. If a particle type’s Transparency Gradient starts out black and then fades in to white, and you increase its Life, it will take longer to fade into view. So if you move the second point of the gradient closer to the start, it might speed up how fast they appear.
To darken the smoke again, you’ll have to do it in the Color gradient, since Tint affects the entire emitter.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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There are a few in the October 2005 library.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Elvis Deane
March 10, 2006 at 8:30 pm in reply to: particleIllusion in Battlestar Galactica on Sci-FiI believe that a make-up artist used Record Position to paint on Michelle Williams’ lipstick before helping her into a dress that came from the Abstract Pro-Emitters library.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Okay, I tried some things, but it’s very difficult to get an effect close to the show or what I got in my clips if you are using SE.
You will have to do most of this effect in an editing program, by fading the actor out over a few frames. If you download the video that is part of the Orbing mini-tutorial, you’ll see how I did this. A shot of the actor in the background, then the empty background, and a fade between the two.
In particleIllusion:
1. Draw out the shape of your actor with a line emitter. Add more points and fill the shape in. You can see how I did this in this project file. To get a better blue colour like in the show instead of having it burn out to white, you can lower the Size of the particles, but then you’ll probably have to add more points to the emitter to cover up more of the actor.2. Give the particles a negative weight so that they rise up and float away.
3. Animate the Number graph so that it starts off sending out many particles as the actor starts to fade out, but stops creating particles right before the actor is completely gone. That gives you a burst of particles that carries the person away.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion