Forum Replies Created
-
It’s wavering/shimmering because it’s using a multi-frame particle shape rather than just one image. In the Properties, select the Ball particle type, and slide the frame stepping from Fast to Off. You may then have to increase the Number a bit.
You can also check Single Particle for the Ball type, increase the Visibility to 100, and reseting the Transparency gradient to all white.
On a kinda related note, sometimes the globes on the Thunderballs emitter flicker off and vanish. I still haven’t figured out why. There’s no setting that I can find to stop it from flickering randomly, like a Number or Life Variaton. Either it’s a bug, or I overlooked something when I was making the emitter, but I’ve gone over it a half dozen times and haven’t found a reason.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
No, there’s no way to deflect using an image. You would have to place the points of the deflector to match the parts of the image you wanted particles to deflect off of.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I usually export a sequence of PNG images, that way I don’t have to worry about any extra compression, and then render that to Quicktime.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
There is a bit of z-depth trickery that you can do using the Size over Life graph, but there’s no way to get it to explode across the ground and have some particles come at the camera, and others go away from it.
If you have a 3D program, you could render the effect off as an image sequence, map it onto a plane, and rotate it to match the ground plane.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I would say PNG as well, but I haven’t used Flash in a long time. Whenever I work on any website intros, the Flash guys I work for insist on Quicktime, which apparently Flash likes much better than other video formats.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I think lots of Motion Randomness would help. That would set them off in all directions, and some Motion Randomness Variation would get some of the bees to fly straighter than others. Depending on the picture you used, selecting Align to Motion under Particle Angle, and then checking Keep Aligned to Motion would make the bees always point in the direction they’re flying.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
There are a number of gunfire flashes in the April 2001 library that you can get off the wondertouch site, as well as some blood in the November 2005 library.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
I’m really not sure what would be causing this. Do the particles render okay if you don’t have a backgrond image?
If so, then I suggest that you try hiding the background, rendering the particles as an image sequence with an alpha channel, and then importing that into AE and compositing it over the original fading picture.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
If you click on my face at the top of the forum, it will take you to a page with two tutorials on disintegrating logos and people, which are step by step instructions on the same basic idea as the Orbing effect, creating particles from a background with an alpha channel.
However SE doesn’t have the feature ‘Get Transparency from Layer’ which is needed to do this effect. There may be a way to recreate the effect in SE using line emitters, but I’ll have to think about it for a bit and get back to you.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures -
Combustion can only open up libraries made in particleIllusion 2, so no. The ProEmitters were made for particleIllusion 3.
—
Elvis Deane!
The particleIllusion FAQ
particleIllusion Resources and tutorial CD
Astounding Adventures