Forum Replies Created
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I think the key would be to give it a pretty high velocity, and a bit of Weight, but also to increase the Bounce factor by a bit. That way it’ll bounce up by itself if you use a Deflector as the ground object.
I’ll see if I can post an example emitter a little later. Seems like a fun effect to try, and a good reason to sing the Tumbling Tumbleweeds song over and over.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Check in your Library Backups folder if there’s a backup copy saved. It’ll have a funny extension on the end, but you can just change it to .il3 and it should open up.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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It’s just a matter of swapping out the “pIllusion” particle shape for your own image. There’s a little tutorial here.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Is it possible that you hit Alt+A to display the alpha channel before rendering?
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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To make the fire look like its in the ring, you’d have to use Blockers (or a mask in your compositing program) to mask out anything in front of the ring (like the ropes and turnbuckles).
For the cage of fire, you can right-click on your fire emitter and turn it into a line emitter, and keep adding points as you need to make lines across the cage.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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There’s an old library you can download here and modify as you like. With these emitters, you can just drop the emitter down at the tip of your gun and change the Emission Angle to line up with your barrel properly. You may have to increase the Velocity to make the blast move faster, and if you want the particles to stop moving and hit someone, you can lower the Life property.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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The downloads page has some thumbnail images of all the emitters. There are about 1400 emitters now. The bubbles are definately in one of them, and there have been a couple of super emitters in the last while that were either bubble or splash emitters.
You can also grab the program ShowIEL which lets you browse through all the libraries.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Either Particle Illusion or Combustion. Which would you pick for Particles?
The particle system in Combustion is based on the particle system in particleIllusion 2, so pI3 has more features. The biggest differences are that Combustion doesn’t have Forces, Super Emitters, and the Don’t Erase and Get Color features. There’s some info at the bottom of this page that shows those features off.pI+AE should give you roughly the same capabilities as Combustion. I haven’t used Combustion recently enough to know how well it stacks up against AE as a compositor.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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What version of pI are you running? You might need to grab the update to 3.01a off the wondertouch downloads page if you’re on Windows.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion