Forum Replies Created

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  • Elin Grome

    October 21, 2010 at 9:15 pm in reply to: Website

    You can use competitors name; just be sure not to libel them…

    It’s all the those pesky details :p

  • Elin Grome

    October 21, 2010 at 8:47 pm in reply to: imac i7 v mac pro (plus CS5 and pro 12-core Q’s)

    Thanks guys I guess that really is all there is to be said on this issue – its up to me to decide whether this extra grunt us gonna pay for itself; Im more of a all-round creative (yes, I know how pretentious that sounds :)) than a full time motion graphics guy, so I can always find some other toys to spend that 3000 dollars on, so i guess ill be bothering folks on the DSLR, filmmaking forums 🙂

    One final, final questions for you Dave;

    I saw that the 8 core seems to outperform the 12 core in many tasks – but you mentioned you wont be able to use hyperthreading on an 8 core? is that only available on the hexacore chips? Why didnt u choose one of those?

    It’s all the those pesky details :p

  • Elin Grome

    October 20, 2010 at 2:34 pm in reply to: imac i7 v mac pro (plus CS5 and pro 12-core Q’s)

    Hi all,

    Sorry to drag you all through this again 🙂 I know this subject (upgrades, Imac v Mac Pro, 4v8v12 cores) has been done to death, but well, you know how it is, a combination of not wanting to part with a stack of cash lightly and childish excitement at getting a new machine 🙂

    Anyway I reckon im in a similar position to Tyson;

    “Having 64-bit capability would be great, especially being able to render longer RAM previews on higher resolution projects.

    The type of work I do, however, is typically short-length (10-30 second) HD resolution graphics… so what’s really important to me is faster renders, not so much longer RAM previews. I realize those go hand-in-hand, but will I ever add more than 16GB of RAM (which is the iMac’s memory max) to my machine, even if I did buy a Mac Pro? Probably not. “

    This pretty much defines the kind of work i do; more graphics/motion graphic, very little editing.

    Can Dave/Tyson or anyone else expand on this?

    Thanks in advance,

    Elin

    It’s all the those pesky details :p

  • Elin Grome

    October 19, 2010 at 3:42 pm in reply to: CS5 multiprocessing on a 12-core Mac Pro

    I like the logic – I shall store this for future use 🙂

    It’s all the those pesky details :p

  • Elin Grome

    October 19, 2010 at 3:24 pm in reply to: Specing out a new Mac Pro

    I’d be interested in knowing the answer to this – did u find out Brandon?

    It’s all the those pesky details :p

  • Thcuss Luis! Or should that be hola? 🙂

    I would personally really recommend doing online courses – but more cost effective and, if well put together, just as useful.

    I’ve done courses with Tim Clapham through fxphd and motionworks and found them to be great.

    Otherwise if you really want personal tuition I think it’d be best to find a c4d guru in your area and see how they feel about giving classes….

    Just my opinion

    Elin

    It’s all the those pesky details :p

  • Elin Grome

    May 6, 2010 at 4:25 pm in reply to: Working with Splines…

    been playing with SteadyCAMPRO for an hour and its fantastic… fixes all those niggly things with the stage object, align to spline etc

    surprised Maxon dont include something similar by default…

    thanks again for the recommendation

    It’s all the those pesky details :p

  • Elin Grome

    May 5, 2010 at 4:51 pm in reply to: Working with Splines…

    your opinion’s good enough for me – ive ordered it…

    I enjoy animating with splines – but have small problems which throw of the animation in odd places and are difficult to rectify (unexpected rotation of the camera along the spline as the camera constantly tries to align with target…)

    hope this might help?

    anyway thanks again

    It’s all the those pesky details :p

  • Elin Grome

    May 5, 2010 at 8:07 am in reply to: Working with Splines…

    ooh buddy, annoying isnt the word – but im so happy to know it wasnt just me 🙂

    thanks for the tips!

    oh, and just as a ps, in your humble opinion, am i right in saying that generally its best to animate along splines, rather than just animate the camera directly?

    It’s all the those pesky details :p

  • Hi Adam,

    yes – i was using constrain so that was a problem… anyway thanks very much for the answer, as much as anything its useful cos Im still a bit of a noob but I now know i was on the right track,

    thanks!

    Elin

    It’s all the those pesky details :p

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