Forum Replies Created

Page 87 of 459
  • Edward Troxel

    September 2, 2008 at 12:44 am in reply to: remove loop region

    [john wallace] “then hit #1 or #3 to move the event”

    Make sure you’re using the numbers on the NUMERIC KEYPAD (not across the top of the keyboard) and that NUMLOCK is turned ON.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    September 2, 2008 at 12:42 am in reply to: Event FX and the preview screen

    Click on the button to the LEFT of the drop down arrow to turn it OFF.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    August 30, 2008 at 1:45 am in reply to: looping with dvd architect 4

    Two ways:

    On the DVD player, turn on the LOOP function

    In DVD Architect, set the “End Action” to point to that same clip so it’ll start over

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    August 24, 2008 at 12:37 pm in reply to: quicktime mov alpha channel default settings

    Here’s a script I wrote a long time ago that will simply set the alpha channel for all items in the Project Media. Just copy the text below into Notepad and save it as “AlphaChannelAllMedia.js” in your “Script Menu” folder.

    /**
    * This script will modify the alpha channel in the current
    * project’s media pool.
    *
    * Written by Edward Troxel – http://www.JETDV.com
    * Revision Date: Dec. 16, 2005
    **/
    import System.Windows.Forms;
    import Sony.Vegas;

    //var AType = VideoAlphaType.None;
    //var AType = VideoAlphaType.Straight;
    var AType = VideoAlphaType.Premultiplied;
    //var AType = VideoAlphaType.PremultipliedDirty;

    try {
    var mediaEnum = new Enumerator(Vegas.Project.MediaPool);
    while (!mediaEnum.atEnd()) {
    var media = mediaEnum.item();
    // only add the effect if the media object has a video stream.
    if (media.HasVideo()) {
    var mediaStream = media.Streams.GetItemByMediaType(MediaType.Video, 0);;
    mediaStream.AlphaChannel = AType;
    }
    mediaEnum.moveNext();
    }

    } catch (e) {
    MessageBox.Show(e);
    }

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    August 4, 2008 at 8:33 pm in reply to: Rendering multiple files

    I have one on my hard drive called:

    GUI_Multiple_Project_Render.js

    I didn’t write it so I don’t feel I should post it. There is also the ‘Veggie Toolkit’ which has been able to do this for many years.

    I don’t have a direct link to any quickly available. The batch renderer included with Vegas could be modified to handle multiple projects as well.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    August 4, 2008 at 1:34 pm in reply to: Rendering multiple files

    Danny, this is easily doable in Vegas with a batch render script. There’s several available that will let you pick multiple files and render them all to a particular format.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    August 3, 2008 at 1:49 am in reply to: Where’s the keyframe controller?

    It’s been resized to nothing. Go to the bottom of the box and resize it back to normal. Just above the bottom of the dialog the mouse will turn into an up/down arrow. Click and drag upwards.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    July 27, 2008 at 7:14 pm in reply to: Excalibur 6.0

    The biggest difference in Multi-cam is that Excalibur 6 uses Track Motion to create the PIP view while Excalibur 5.5 uses Pan/Crop. Therefore, if you run Multi-cam (the final step) in Excalibur 6 from a project created with Excalibur 5.5, the PIP will not be removed.

    That is not a major problem as you can always use the “Remove Pan/Crop” tool on the Master track to get them back to normal. If you wish the utmost in safety, just finish it in Excalibur 5.5 but, with that one exception, it will work just fine in Excalibur 6.

    Edward Troxel
    JETDV Scripts

  • Travis, for another source of information you might try looking through my newseletters.

    Edward Troxel
    JETDV Scripts

  • Edward Troxel

    July 16, 2008 at 5:47 pm in reply to: Automatic markers

    In the full versions of Vegas, markers can easily be added at set increments via a script.

    This script (MarkerInterval.js) will add one for every minute. You can change the interval variable to get different intervals. If you don’t want to worry about scripting, both Excalibur and Ultimate S can do it for you as well.

    [code]
    /**
    * This script will put markers or regions at the set interval
    * doRegion = false —> Markers
    * doRegion = true —> Regions
    * IntervalTime: Length of time between the markers or length of regions
    * StartTime: Where the first marker/region is to begin
    *
    * Written By: Edward Troxel
    * Copyright 2005 – JETDV Scripts
    * Created: 09-14-2005
    **/

    import System.Windows.Forms;
    import Sony.Vegas;

    var IntervalTime = new Timecode(“00:01:00:00”);
    var StartTime = new Timecode(“00:00:00:00”);
    var doRegion = false;
    var MarkEndTime = Vegas.Project.Length;

    try {
    var MarkTime = StartTime;

    while (MarkTime < MarkEndTime) { if (doRegion) { var myRegion = new Region(MarkTime, IntervalTime, ""); Vegas.Project.Regions.Add(myRegion); } else { var myMarker = new Marker(MarkTime); Vegas.Project.Markers.Add(myMarker); } MarkTime += IntervalTime; } } catch (e) { MessageBox.Show(e); } [/code]
    Edward Troxel
    JETDV Scripts

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