Forum Replies Created

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  • Editing-jos

    February 16, 2006 at 9:33 pm in reply to: Will there be more PCIe HD cards ?

    Well cool news. But i’m a bit confused.
    The new HD card is a PCI-E version of the DualLink HD right?

    And one thing I dont get:’Multibridge Extreme and Multibridge Studio’
    Are these FULL products you can use for capturing/sending out.
    Or do you need to buy a PCI-E card also? Or is it included?

  • Yes. I get this alot when I use the MotionTile plugin togheter with a Blur.

    Can’t create blur on image, blabla. While in render he is only using 30% of my 1.5gig.
    AE seems to have some mem problems. Strange that on PC you cannot go higher than 2gig and osx you can!

  • Editing-jos

    February 16, 2006 at 1:34 pm in reply to: Quicktime Codecs Explained!

    thanx bro

  • Editing-jos

    February 15, 2006 at 2:23 am in reply to: Parenting FOCUS point to object!

    I got this for Motionscript.com. Great site btw.
    I think I just have to change some stuff here.
    If you can help plz do. 🙂

    factor = 150;
    C = thisComp.layer(“Camera 1”);
    L = thisComp.layer(“Light 1″);
    d = length(C.position,L.position);
    d1 = length(C.position,L.position.valueAtTime(0));
    d1/d*factor

    This expression calculates the initial distance between the light and the camera (d1), divides that by the current distance between the light and the camera (d) and multiplies that by the maximum value of flare brightness that we want (factor).

    So there you have it. A pretty nice effect implemented with very little code.”

  • Editing-jos

    February 15, 2006 at 2:23 am in reply to: Parenting FOCUS point to object!

    I got this for Motionscript.com. Great site btw.
    I think I just have to change some stuff here.
    If you can help plz do. 🙂

    factor = 150;
    C = thisComp.layer(“Camera 1”);
    L = thisComp.layer(“Light 1″);
    d = length(C.position,L.position);
    d1 = length(C.position,L.position.valueAtTime(0));
    d1/d*factor

    This expression calculates the initial distance between the light and the camera (d1), divides that by the current distance between the light and the camera (d) and multiplies that by the maximum value of flare brightness that we want (factor).

    So there you have it. A pretty nice effect implemented with very little code.”

  • Editing-jos

    February 14, 2006 at 9:02 pm in reply to: COW Tutorials: After Effects Graph Editor Demystified

    Thanx for your contribution.
    I bet lots of people will benefit from it.

    But you forgot to mention that the Graph Editor still sucks 🙂
    Spatial and temporal still seperate. Common.
    We just want normal splines with full bezier control.
    I’m forced to use lightwave for my 2.5D animation I’m doing right now :((
    Just because I cannot control the camera in 3D space like I want.

  • Editing-jos

    February 13, 2006 at 3:14 pm in reply to: Quicktime and 16:9!

    Well try to explain that to customers 🙂

    It should be a basic function. They are at version 7 for christ sake!
    No non-squares detection in 2006! This cant be right 🙂

  • I also cant find a way to RESIZE them independently! 🙁
    Another Feature request!

  • Editing-jos

    February 13, 2006 at 11:41 am in reply to: After Effects 7 and Nvidia GeForce 6600

    Install DirectX 9.0c

  • Editing-jos

    February 3, 2006 at 4:53 am in reply to: AE7 thoughts

    They are not focusing on PC.
    But full universal binary for the intelmacs will be released in 2007 maybe later.
    Adobe doesnt feel like ‘recoding’ all the soft now. They will do it in the new cycle of 18-24 months. To bad for mac users!

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