Forum Replies Created

Page 7 of 7
  • Dr. Dropout

    June 15, 2005 at 3:55 pm in reply to: Vegas 6.0b hanging (crashing) all the time

    3 things to try:

    1) Many people are apparently under the impression that cranking dynamic ram preview allocation to some huge value will make Vegas render faster or otherwise improve performance. This is not true- all it does is allow Vegas to cache more video frames in ram so that after a creating a dynamic ram preview you can play back a longer section of the timeline at the preview resolution without writing to file. Just because you CAN crank the value to 1.5 GB doesn’t mean you should, and unless you really need to change this to a big value, don’t. Default is 16.

    2) Vegas 6 supports multithreaded rendering, both for writing to file and for building dynamic ram previews. If you have a dual, HT or multicore system, Vegas 6 will by default tax your processors much more heavily. If you have a reasonably small ram preview value specificed and still are having trouble rendering, in Options>preferences>video set max # of render threads to 1. This setting will make Vegas 6 tax your processors in a nearly identical manner to Vegas 5 (no multithreadded rendering in other words).

    3) If Vegas 6 is hanging on you during editing (not rendering) you might try temporarily disabling the Media Manager and see if this helps stabilize Vegas 6- this component does eat up some system resources, and if you have tons and tons of files open in the library you may be pushing your system too hard.

    Lastly, if you have a project that for sure renders on the same machine in Vegas 5 and does not in Vegas 6 after setting dyanmic ram preview to 16, max render threads to 1, media manager off, we’d like to get a copy of the .veg plus media. dr.dropoutATSYMbolsonypictures.com

  • Dr. Dropout

    June 3, 2005 at 4:27 pm in reply to: Which Deck Link Card

    If you are using digibeta, you probably want SDI i/o, the cleanest path. It is nice to have component capability because you can use lower cost component monitors. If you think you are really going to need HD too, then…Decklink HD Pro is what I’d pick (can do SD and HD, + component monitoring).

    HD-SDI requires a monster drive array- no way around it.

  • Dr. Dropout

    June 3, 2005 at 4:17 pm in reply to: importing AAF from PPro into Vegas

    Premiere Pro (current version) AAFs open in Vegas 6 (current version), I am doing it right now.

    What is your step-by-step export method in Premiere?

  • Dr. Dropout

    May 12, 2005 at 4:07 pm in reply to: DirectX PlugIn problem — Vegas 6 related?

    Did you install the trial or full (serial # enabled) version of Vegas 6?

  • Dr. Dropout

    May 10, 2005 at 9:07 pm in reply to: Vegas 6.0a and After Effects 6.5.1 pro

    We have not been able to repro this in house despite many attempts. Would it be possible to send me (dr.dropoutATsonypictures.com)the contact info of the Adobe person you were working with? We’d love to get this straightened out no matter whose fault it is.

  • Dr. Dropout

    April 29, 2005 at 3:33 pm in reply to: Vegas 6.0 Killing After Effects

    What are the EXACT repro steps that cause the crash in AE?

  • Dr. Dropout

    April 27, 2005 at 9:39 pm in reply to: Vegas 6.0 Killing After Effects

    I have AE 5.5, 6, and 6.5 (how’d those get on there???) running on the same machine as Vegas 6, no probs.

  • Dr. Dropout

    April 26, 2005 at 2:31 pm in reply to: Vegas 6 render times

    Storm Crow…have you always been running an overclocked system?

Page 7 of 7

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy