Forum Replies Created

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  • Dino Muhic

    October 15, 2012 at 2:15 pm in reply to: Cineon DPX- export 25fps

    Sorry, I’m no FCP user but I think there should be a way to interpret it as 25fps as you can in premiere pro. Or are you using FCPX?

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    October 15, 2012 at 1:41 pm in reply to: Cineon DPX- export 25fps

    An image sequence is just an array of images. You can set the standard import settings for image sequences in the AE preferences. Whatever is set there as a standard will be applied to an imported sequence.

    You don’t wanna know how often I had to redo my comp because the imported passes where set to 30fps but I worked in 25fps, just because I worked on a new machine.

    However, since it is just a sequence of images you can interpret it as any fps you want, just by right-clicking on it in the project window -> Interpret Footage -> Frames per second.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    October 15, 2012 at 1:11 pm in reply to: AE ray trace engine/CUDA GPU performance comparison

    Darn it, sorry Todd, I confused you with the original OP. I meant Juan Salvo. Creative cow replies are a bit tricky (I saw your post at the top when replying).

    However, do you have new benchmarks to compare the GTX6xx series with the GTX5xx series, especially with the new 11.0.2 update?

    Thanks a lot

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    October 15, 2012 at 9:19 am in reply to: AE ray trace engine/CUDA GPU performance comparison

    Hey Todd thanks a lot for the update

    However I don’t really get how you come to the conclusion that the 6xx “are not a friend to CUDA processing.”

    The GTX670 has over twice as many cuda cores and is overall in every hardware test stronger and they produce less heat, use up less energy and are quiter. IMHO a GTX670 should rank much higher than a GTX580.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Hi Dan,

    I have a Null object with a slider which controls the “explosion”, the code below is in the position value of all layers.

    I got the same for all rotation axes

    seedRandom(index,true);

    add= thisComp.layer("Null 1").effect("Dispersion")("Slider");
    xVal =transform.position[0]+random(add*-1, add);
    yVal = transform.position[1]+random(add*-1, add);
    zVal = transform.position[2]+random(add*-1, add);
    [xVal,yVal,zVal]

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    October 22, 2009 at 8:37 am in reply to: Get machine id (IP) from render slave with CS4

    Oh my, it works!

    Thank you very much Dan! Didn’t know they changed the syntax.

    By the way: The error message was an “syntax error” with no further information and what’s written down in the text-file was var machinename='PXM_3D_P07S0085'; but now it works with you help!

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    October 21, 2009 at 9:54 pm in reply to: Get machine id (IP) from render slave with CS4

    Hey Dan,

    here’s the code I placed under “Source Text” in the After Effects text layer.

    #include'C:\\WINDOWS\\Temp\\machinename.txt';
    machinename

    I’m not at the office in the moment, so I can’t look into the text-file, but I think what’s written in there is just machinename = [the name of the machine]
    Possible that there’s also a JS header like <script type="text/javascript"></script>
    but I’m not sure of that.

    When I’m back at the office I’ll post the error message here as soon as possible

    Thank you for your help. I really appreciate it.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Thank you but it’s not as simple as that. What I need is a more intelligent script that uses every motion from the tracker and reduces it by the giving percentage of the slider.

    The motion tracker (which is basically just a NULL after the mocha part) has keyframes at every frame for position, rotation and scale and all of them have to be used.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    May 30, 2009 at 1:32 am in reply to: Unsharp Mask without affecting alpha channel?

    easy as that…shame I forgot about it!

    Thank you!

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

  • Dino Muhic

    May 12, 2009 at 8:49 pm in reply to: Final AE export flickering?

    I’m no FCP user but in your case I would try to get help in the FCP forums as well, since it has to do something with the FCP export and viewer. If your exported Quicktimes look good in the Quicktime Player then there should be no problem with AE.
    Still, I would prefer the animation codec or the 10bit export when exporting to AE.

    Sorry, if I was no help to you.

    Dino Muhic – Media Producer
    VFX – Motion Graphics – Web-Design – Or just ART
    http://www.dinomuhic.com

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