Dean Chapman
Forum Replies Created
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No….wait, i knew i tried that.
Ya, that still ignores any animation provided by the joints.
My question still stands 🙂
-d
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never mind….argh…not enough sleep.
just gotta drop it under the object as a child. geez.-d
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Dean Chapman
January 29, 2013 at 12:46 am in reply to: Mograph Cache Tag Problem (increases render time considerably)So my scene is set up with plenty of TP & Xpresso……I had TP particle groups being emitted. After I had my scene completed, I made a bunch of Matrix objects and threw the Particle groups into the object area within Matrix objects. Then I took Cloner objects and cloned geometry onto the Matrix objects (setting the object to the Matrix within the Cloner). Next, I Cached all of my Cloners and then deleted everything except the Matrix objects. Everything works….but again, it takes a ridiculous amount of time “Preparing..”
Without the Mograph Cache tags, and before deleting all the TP & Xpresso, it would take a few moments “Preparing…”
Using Physical Renderer, Sampler: Adaptive. Sample quality: Low. no GI….indirect illumination not on.
Any thoughts?
Thanks for helping,
Dean
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Dean Chapman
January 19, 2013 at 10:03 pm in reply to: Copy Mograph Cache tag (with object) to another project fileThanks for testing, Brian.
Ya, I’ve got it working now…I was unaware of how the Cache adjusts to the changing of the timeline. I had been copying over my keyframed cameras as well, which resulted in the extending (backwards) of my new project’ timeline. This ended up adjusting my cache’s position in the new timeline. That combined with a couple visibility tags, which kept there position, was confusing the heck out of me….
Thanks for taking the time.
-d
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Thank you Brian,
I’m using the plug in now, and it helps for sure.
Thanks again,
Dean
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Dean Chapman
December 12, 2012 at 2:47 am in reply to: Smooth gradual morph of individual TP particlesVery cool, it works….Thanks Brian 😀
-d
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Hey Brian, thanks for the tips.
I’m still running into some issues…
I took your advice and used 3D Cylindrical and setting the X,Y,& Z (next to Start/End within 3D Cyl Settings). I had to increase the radius quite a bit to get the hole in the middle of the Cloner group. But I still get a hallowing out of clones within the shape….I’ve attached some pics, it’s very apparent when i invert the alpha. Am I following your advice correctly, or did I screw something up?Also, I’m not sure what the process is in regards to your alternative solution. If it’s not too much trouble, could you walk me through those steps?
Thanks again,
Dean
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Dean Chapman
October 21, 2012 at 12:53 am in reply to: Element 3d integration with C4D external compositing tag (lining up E3d objects within an animated C4d scene)Very awesome Nick!
Thank you for problem solving this issue man.
-dean
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Dean Chapman
August 27, 2012 at 7:19 pm in reply to: Element 3d integration with C4D external compositing tag (lining up E3d objects within an animated C4d scene)Hi Cassius,
So here’s what I am currently doing, incorporating your advice…. I am taking the x,y,z position of my Ref obj (From C4D), and plugging the same coordinates into the “Position XY”, and “Position Z” within the “Particle Replicator” section of my Element attributes. Then I plug “-180” into the “Rotation Y” (under Particle Replicator). Then I have to change the “Size” within “Particle Look”.
Doing this, I get soooo close….but not exact. It’s always a couple pixels offset, and i must manually adjust the position.
-d

