Naw, haven’t found a solution yet. Kinda moved on to a different area of my animation and figured I’d re-evaluate this issue later. I had already used the steady bake suite, Adam spoke of. This’ll bake your rig and animation onto one object…simplifies things. But I still have heavy geometry being duplicated too many times…
I just tried setting up a cloner object with a 10x10x10 grid array. With instances turned on, I get a preview in the viewer, and a test render of about 11.5 minutes at 720×486 for one frame. If I turn off instances, I have no preview, and when i hit render….i wait about 20 minutes while it looks like it is trying to render, but hasn’t quite started. I quit after 20 minutes of waiting…
Adam, if i create an object with a few hundred polygons (or a proxy) for previewing purposes….and then drop the object into a hyper nurbs or substitute the proxy for a high poly object when it is time to render, won’t i still be stuck with the issue i face now with rendering….waiting an eternity to render…or crashing?
Thanks,
-d