Hey Sebastian,
Thanks for the advice.
I think you’re right about screwing around with the ray depth….
This works if i take it down from the default 15, to 2.
My problem now is that when i add other objects which have alphas……the renderer does not render their alphas…it instead renders the alpha as black.
If i bump up the ray depth to 3, then the alphas of my new objects work….but i end up with my orignal problem of having that back wall image appearing on my floor once again.
Any suggestions?
Thanks!