Forum Replies Created

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  • Dean Chapman

    May 30, 2012 at 8:19 pm in reply to: Point cache to keyframes?

    I tried dragging just the “cromos” object in the timeline…..but the “bake objects” function is still grayed out.

    I found this set of PLA plugins which worked great (converts a hierarchy of objects & animation into a single object with keyframes):

    https://tcastudios.com/?cat=4

    But, I’d still like to know why this standard built in “bake objects” thing is never selectable….

    I’m sure it’s something simple that I’m missing….

    Any suggestions?

  • Dean Chapman

    May 30, 2012 at 8:29 am in reply to: Point cache to keyframes?

    Hmm, whenever I try this, the option to “Bake Object” is always greyed out.

    Any ideas…

    Attached are screen grabs.

    Thanks!

    -d

  • Dean Chapman

    August 17, 2011 at 1:45 am in reply to: Transparency issues…

    Thanks Mark,

    Argh…..when i open your file and simply hit the render button, this is what i get (see attached photos).

    I also took a snapshot of my render settings.

    Thanks again,

    Dean

  • Dean Chapman

    August 4, 2011 at 8:50 pm in reply to: Transparency issues…

    Hmm, i try that and this is what i get (ive attached a pic)

    On a side note, i accidently uploaded my scene file with “seen by refraction” unchecked for all the planes with the images. So, I made sure to recheck that.

  • Dean Chapman

    August 4, 2011 at 7:29 pm in reply to: Transparency issues…

    Hey Mark,

    I know this is kinda late….but i still can’t figure this thing out.

    I am super confused as to how the refraction, ray depth, and reflection is working with one another.

    Attached is my scene file…

    2737_refractiontest.zip

    Thanks!

  • Dean Chapman

    July 19, 2011 at 9:36 pm in reply to: Transparency issues…

    No….Ray Depth is set to the default, 15.

  • Dean Chapman

    July 19, 2011 at 6:38 pm in reply to: Transparency issues…

    Hey Adam,

    Thanks so much for taking the time to put the scene together….very kind.

    I guess it must be an issue with my render settings, because when i load your scene and render…i get this (see attached photo).

    What do you think?

    -Dean

  • Dean Chapman

    July 19, 2011 at 4:47 am in reply to: Transparency issues…

    Thanks Bill,

    I tried that, but it doesn’t seem to make a difference….for me.

  • Dean Chapman

    July 19, 2011 at 4:46 am in reply to: Transparency issues…

    Hey Sebastian,

    Thanks for the advice.

    I think you’re right about screwing around with the ray depth….

    This works if i take it down from the default 15, to 2.

    My problem now is that when i add other objects which have alphas……the renderer does not render their alphas…it instead renders the alpha as black.

    If i bump up the ray depth to 3, then the alphas of my new objects work….but i end up with my orignal problem of having that back wall image appearing on my floor once again.

    Any suggestions?

    Thanks!

  • Dean Chapman

    July 19, 2011 at 4:40 am in reply to: Transparency issues…

    Hi Adam,

    Thanks for the response…

    I have simply unchecked the “seen by reflections” box in the compositing tags for the walls.

    I tried your suggestion of excluding the alpha “man” plane……….this works, but i lose his reflection as well.

    I’d like to keep his reflection on the ground, and get rid of only the wall refraction…

    Any ideas?

    Thanks man

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