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Activity Forums Maxon Cinema 4D Transparency issues…

  • Transparency issues…

    Posted by Dean Chapman on July 18, 2011 at 7:19 am

    I’m a little confused as to how transparent objects work with reflective objects…

    I have a plane with a reflective material, serving as the floor.

    i have another plane which has a texture with an alpha applied to it. This plane is perpendicular to the “floor” plane, and the texture is simply a photo of a person with an alpha channel.

    Behind the “person” plane is yet another plane, serving as a wall.

    My problem is that the image of the wall plane is being reflected onto the floor by the “person” reflection.

    This sounds confusing, so i’ve attached a picture…

    You can see the checkered wall (behind the man) is being reflected on the floor……and the reflection occupies the same area in which the transparency of the person occupies.

    Any ideas how to remedy this?

    Thanks!

    -Dean

    Mark Oertig replied 14 years, 8 months ago 5 Members · 18 Replies
  • 18 Replies
  • Adam Trachtenberg

    July 18, 2011 at 1:36 pm

    The compositing>exclusion function is a bit confusing. I’m guessing that in this case you have compositing tags on the wall planes that are excluding the floor plane? That’s correct as far as it goes, but what it’s not doing is exluding the rear wall plane that’s being refracted through the tranparency of the alpha-mapped plane.

    To correct that you need to add the alpha-mapped plane to your exclusion lists.

  • Bill Kelly

    July 18, 2011 at 8:06 pm

    Try going to the Objects window and clicking on the material tag that you have applied to the plane with the man. Change the projection (down in the Attributes tab) from UVW to Frontal.

  • Dean Chapman

    July 19, 2011 at 4:40 am

    Hi Adam,

    Thanks for the response…

    I have simply unchecked the “seen by reflections” box in the compositing tags for the walls.

    I tried your suggestion of excluding the alpha “man” plane……….this works, but i lose his reflection as well.

    I’d like to keep his reflection on the ground, and get rid of only the wall refraction…

    Any ideas?

    Thanks man

  • Dean Chapman

    July 19, 2011 at 4:46 am

    Hey Sebastian,

    Thanks for the advice.

    I think you’re right about screwing around with the ray depth….

    This works if i take it down from the default 15, to 2.

    My problem now is that when i add other objects which have alphas……the renderer does not render their alphas…it instead renders the alpha as black.

    If i bump up the ray depth to 3, then the alphas of my new objects work….but i end up with my orignal problem of having that back wall image appearing on my floor once again.

    Any suggestions?

    Thanks!

  • Dean Chapman

    July 19, 2011 at 4:47 am

    Thanks Bill,

    I tried that, but it doesn’t seem to make a difference….for me.

  • Adam Trachtenberg

    July 19, 2011 at 4:51 am

    The method I described works — maybe I didn’t describe it very well. Here’s an example scene: 2630_exclusiontags.zip

  • Dean Chapman

    July 19, 2011 at 6:38 pm

    Hey Adam,

    Thanks so much for taking the time to put the scene together….very kind.

    I guess it must be an issue with my render settings, because when i load your scene and render…i get this (see attached photo).

    What do you think?

    -Dean

  • Brian Jones

    July 19, 2011 at 9:23 pm

    do you have your Ray Depth set to 0?

  • Dean Chapman

    July 19, 2011 at 9:36 pm

    No….Ray Depth is set to the default, 15.

  • Adam Trachtenberg

    July 20, 2011 at 2:53 am

    That is very odd. I can’t think what the problem might be. Might be time to contact Maxon tech support.

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